Update 1.3 - feedback discussion thread!

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  • zosonzoson Member Posts: 2,216
    edited November 2015
    There are a few new deadly maps and they're great! At least one has had some changes added, cars in the way etc. really liking the map updates a lot.

    was the scroll speed in the character list reduced? seems sluggish now.
    Ceszarpyrosapien
  • CrystalCrystal Member Posts: 9
    @Overwatcher @TK-421
    I'm in the same guild at pHlawess and Spindig (leader) and as mentioned above nothing you have mentioned trying works. Please please please help us fix our guild, we were one of the first groups guild to freeze, almost 2 weeks now from my side. Is there not something you can do on your side like clear the data from our guild on your server or even delete it so we can start over? I'm no IT specialist but there must be something we can do. I truely understand the pressure you guys must be under with all the bugs happening and complaints left right and centre but please see if you can't figure something out :)
    Elder of Trinity, guild website http://thewalkingdeadnomanslandfans.weebly.com/



  • PrestonTXPrestonTX Member Posts: 11
    I have played a lot of mobile games and I have spent probably more than I should (make that 'definitely more'). This game is really fun but there are a strange things that could be ironed out a bit better:
    1. There is a huge deficit of XP points to upgrade characters and gear. Now that I am at level 9's, I pretty much have to pay in gold as it would take days to get 50,000 and higher. This is a huge bottleneck already. You have it where the Supplies get filled to max if we buy something, why not XP points? By the way, XP points is a misnomer as it implies experience which normally implies player level. You should at least bump the number of camps up to 4 (at the same time you can have 4 farms).

    2. The overwatch is great, except when a zombie comes up to two people in overwatch, the first character kills it, then the 2nd character swings at the air...only to have another zombie come up and smack them afterwards. Why not have it where if the zombie dies, the other character doesn't use his overwatch?

    3. The concept of the elevated radio tower is flawed. I tested it doing a 15 radio draw and got a 3 star character, no epics or legendary. I did 15 individual radio draws and didn't get any epic or legendary. So frankly the 15 draw is a waste and it appears that you have lowered the epic/legendary drop rate for the individual. This needs to be tweaked or just move back to the single radio draw. Also, i noticed that shooting zombies on the perimeter do not yield as many radios.
    zoson
  • freudfreud Member Posts: 12
    ...and I'm still waiting for the update for my old phone...
  • facemanakfacemanak Member Posts: 117
    edited November 2015
    PrestonTX said:

    1. There is a huge deficit of XP points to upgrade characters and gear. Now that I am at level 9's, I pretty much have to pay in gold as it would take days to get 50,000 and higher. This is a huge bottleneck already. You have it where the Supplies get filled to max if we buy something, why not XP points? By the way, XP points is a misnomer as it implies experience which normally implies player level. You should at least bump the number of camps up to 4 (at the same time you can have 4 farms).

    No problems with this. The lvl of survivor is restricted with lvl of training grounds. The lvl of training grounds is restricted with lvl of Council. So that some time ago I have had 10 lvl survivors and a lot of unused EXP. Exp you can earn in grinder missions for exp.
    PrestonTX said:

    2. The overwatch is great, except when a zombie comes up to two people in overwatch, the first character kills it, then the 2nd character swings at the air...only to have another zombie come up and smack them afterwards. Why not have it where if the zombie dies, the other character doesn't use his overwatch?

    I agree 100%.
    PrestonTX said:

    3. The concept of the elevated radio tower is flawed. I tested it doing a 15 radio draw and got a 3 star character, no epics or legendary. I did 15 individual radio draws and didn't get any epic or legendary. So frankly the 15 draw is a waste and it appears that you have lowered the epic/legendary drop rate for the individual. This needs to be tweaked or just move back to the single radio draw. Also, i noticed that shooting zombies on the perimeter do not yield as many radios.

    Don't know what to comment. I think it's a new instrument that motivate us to spend gold :) It always will be unfair for us. So I have no doubts that it will not be changed anyway.
    Best regards,
    facemanak.
  • facemanakfacemanak Member Posts: 117
    edited November 2015
    TK-421 said:

    We found a bug in update 1.3 that fails to display upgrades in your Workshop building. As a temporary fix, we've reduced all equipment upgrade times to 5 seconds.

    Upgrade times will return to normal in the next update, so take advantage of this while you still can!

    We have also reduced the Gold cost of a single unit of Gas from 5 to 4. Along with this, we've also made it much more likely that you will find Gas in reward crates after watching an advert.

    Some ideas in my mind...

    It would be nice to see some patch notes for the future update. So that we could know what to expect from it. o:)
    Best regards,
    facemanak.
  • ZabuzaZabuza Member Posts: 2
    Okay so after some more gameplay I came to the conclusion that it's no longer worth my time. They reduced the drop rate of radios severely and reduced the chances of gettin epic and legendary survivors greatly since the patch. Also gear seems to be more scarce ( did 5 deadly missions for increased gear chances and ended up with a 2* axe at best ). The radios drops and characters were most likely intentional and were used as a money grab, although they'll never straight tell you it's true. And the 5 second upgrades was just to butter the community up while they fix their mess, which was pretty pointless as it takes well over 10k exp to upgrade any worth while gear so for good gear you are lookin at maybe 10 seconds worth of upgrading then nothing but grinding and before you know it the exp is gone instantly. Which is fine I guess, however that doesn't mean the money grab was a smart idea as phone games tend to make a lot as it is they literally lose nothing to hand out a few things here and there ( radios, gears, good characters ). Rather spend money on a game that guarantees a large payout than a game that doesn't even guarantee a small payout. Not completely bashing on the game as I found it very fun before the patch, was playing regularly, earning gold, even buying gold and just enjoying it in general. Also got radios pretty regularly from walkers outside my base, to chests from deadly missions. Now I'm lucky to see one unless they completely removed them and I'm still lookin like a dumbass cause they are buy able now
    facemanakzoson
  • facemanakfacemanak Member Posts: 117
    edited November 2015
    Zabuza said:

    Okay so after some more gameplay I came to the conclusion that it's no longer worth my time. They reduced the drop rate of radios severely and reduced the chances of gettin epic and legendary survivors greatly since the patch. Also gear seems to be more scarce ( did 5 deadly missions for increased gear chances and ended up with a 2* axe at best ). The radios drops and characters were most likely intentional and were used as a money grab, although they'll never straight tell you it's true. And the 5 second upgrades was just to butter the community up while they fix their mess, which was pretty pointless as it takes well over 10k exp to upgrade any worth while gear so for good gear you are lookin at maybe 10 seconds worth of upgrading then nothing but grinding and before you know it the exp is gone instantly. Which is fine I guess, however that doesn't mean the money grab was a smart idea as phone games tend to make a lot as it is they literally lose nothing to hand out a few things here and there ( radios, gears, good characters ). Rather spend money on a game that guarantees a large payout than a game that doesn't even guarantee a small payout. Not completely bashing on the game as I found it very fun before the patch, was playing regularly, earning gold, even buying gold and just enjoying it in general. Also got radios pretty regularly from walkers outside my base, to chests from deadly missions. Now I'm lucky to see one unless they completely removed them and I'm still lookin like a dumbass cause they are buy able now

    Sad but mostly true. I can't disagree with that. We all noticed that the new update besides all of the new features contains some little efforts to try earning more money. :( The guys up there, managers upon devs, have chosen a wrong turn to the road of earning money. Hope it wouldn't be so rough for the players. I really hope and still waiting they will find a shortcut back to the main road full of walkers, radios, survivors and lot's of fun for us.

    Friends, let's give them some time to collect their thoughts. Let's wait for future updates. Maybe everything is not so bad as we expect! :)
    Best regards,
    facemanak.
  • RickGrimesRickGrimes Member Posts: 210
    @Toddrick those of us who have this problem are fucked. Nothing we can do about, i can't manage to finish caged goods and the room after this since it takes 3 hits (2 epic hunters and one legendary scout) to kill a lvl 16 walker
    The one and only, RickGrimes
    ✯ Former Leader of RickRollers Community ✯
  • facemanakfacemanak Member Posts: 117
    For what purpose to make a grinder mission with increased chance to find better equipment and after all to give some EXP in Golden cards in prize-boxes? It's not normal. Maybe less golden golden cards but 100% chance to find an equipment in them with the better chance to find a 3 or more stars equipment?
    Best regards,
    facemanak.
  • OldGothOldGoth Member Posts: 297
    PrestonTX said:


    2. The overwatch is great, except when a zombie comes up to two people in overwatch, the first character kills it, then the 2nd character swings at the air...only to have another zombie come up and smack them afterwards. Why not have it where if the zombie dies, the other character doesn't use his overwatch?

    Your survivors should only attack still standing walkers when they use Overwatch. If they do shoot or swing at air, that's a bug. Sometimes it might look like it, especially if you're using fast forward.
    zoson
  • freudfreud Member Posts: 12
    edited November 2015
    Yeah!! I've been able to update... found a workin version surfing the net... NOT from the "official way"!!
  • PrestonTXPrestonTX Member Posts: 11
    OldGoth said:

    Your survivors should only attack still standing walkers when they use Overwatch. If they do shoot or swing at air, that's a bug. Sometimes it might look like it, especially if you're using fast forward.

    They are definitely swinging at the air. Have watched it closely.

    facemanak
  • OverwatcherOverwatcher Member Posts: 49
    edited November 2015
    PrestonTX said:

    3. The concept of the elevated radio tower is flawed. I tested it doing a 15 radio draw and got a 3 star character, no epics or legendary. I did 15 individual radio draws and didn't get any epic or legendary. So frankly the 15 draw is a waste and it appears that you have lowered the epic/legendary drop rate for the individual. This needs to be tweaked or just move back to the single radio draw. Also, i noticed that shooting zombies on the perimeter do not yield as many radios.

    We're looking into how to clarify the interface on the radio calls. The more expensive calls _do_ have much greater chance for Epic and Legendary drops, especially comparing to the average number of radios you need to spend, but obviously you can have an unlucky streak and not get an Epic / Legendary right away. To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    The probabilities for the 1 radio calls is exactly as it was prior to the update, where as you've probably noticed, the probability for Epics and Legendaries is _very_ small.

    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    My question here would be though - we've thought about adding an evolution system that'd give you guys more control over developing already found Survivors further. I can't make any promises on when / how this will materialize, but hearing ideas on what you've liked regarding character development in other games would be awesome. TK-421 would probably know which thread here would be the best for that. :)
    facemanak
  • kalel6kalel6 Member Posts: 9

    PrestonTX said:

    3. The concept of the elevated radio tower is flawed. I tested it doing a 15 radio draw and got a 3 star character, no epics or legendary. I did 15 individual radio draws and didn't get any epic or legendary. So frankly the 15 draw is a waste and it appears that you have lowered the epic/legendary drop rate for the individual. This needs to be tweaked or just move back to the single radio draw. Also, i noticed that shooting zombies on the perimeter do not yield as many radios.

    We're looking into how to clarify the interface on the radio calls. The more expensive calls _do_ have much greater chance for Epic and Legendary drops, especially comparing to the average number of radios you need to spend, but obviously you can have an unlucky streak and not get an Epic / Legendary right away. To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    The probabilities for the 1 radio calls is exactly as it was prior to the update, where as you've probably noticed, the probability for Epics and Legendaries is _very_ small.

    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    My question here would be though - we've thought about adding an evolution system that'd give you guys more control over developing already found Survivors further. I can't make any promises on when / how this will materialize, but hearing ideas on what you've liked regarding character development in other games would be awesome. TK-421 would probably know which thread here would be the best for that. :)
    I have a taught on this....i am a game developer myself so i see the need to have players spend time and " resourses " finding a legendary survivor. Howerever an evolution of survivors is an excellent idea. So the survivor can move from uncommon to rare over a very long time period, a lot of xp and maybe require an upgrade token that are won in quests. And then epic can be upgraded to legendary in the same manor. This way the developer still has people " needing" to get an epic find but the players are happy because ring an epic is still a win!
    facemanak
  • facemanakfacemanak Member Posts: 117
    kalel6 said:

    PrestonTX said:

    3. The concept of the elevated radio tower is flawed. I tested it doing a 15 radio draw and got a 3 star character, no epics or legendary. I did 15 individual radio draws and didn't get any epic or legendary. So frankly the 15 draw is a waste and it appears that you have lowered the epic/legendary drop rate for the individual. This needs to be tweaked or just move back to the single radio draw. Also, i noticed that shooting zombies on the perimeter do not yield as many radios.

    We're looking into how to clarify the interface on the radio calls. The more expensive calls _do_ have much greater chance for Epic and Legendary drops, especially comparing to the average number of radios you need to spend, but obviously you can have an unlucky streak and not get an Epic / Legendary right away. To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    The probabilities for the 1 radio calls is exactly as it was prior to the update, where as you've probably noticed, the probability for Epics and Legendaries is _very_ small.

    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    My question here would be though - we've thought about adding an evolution system that'd give you guys more control over developing already found Survivors further. I can't make any promises on when / how this will materialize, but hearing ideas on what you've liked regarding character development in other games would be awesome. TK-421 would probably know which thread here would be the best for that. :)
    I have a taught on this....i am a game developer myself so i see the need to have players spend time and " resourses " finding a legendary survivor. Howerever an evolution of survivors is an excellent idea. So the survivor can move from uncommon to rare over a very long time period, a lot of xp and maybe require an upgrade token that are won in quests. And then epic can be upgraded to legendary in the same manor. This way the developer still has people " needing" to get an epic find but the players are happy because ring an epic is still a win!
    Wow, that sounds awesome! Good idea to upgrade a common survivor max lvl to the uncommon survivor low lvl for special loot. And so on.
    Best regards,
    facemanak.
  • BarlouBarlou Member Posts: 50
    combining survivors mean we will need more xp and more slot.. more slot means more gold.. LOL

    I agree with all that saying how the developer turning this update to get more money.. example it cost a lot of gold to buy a radio..

    i don't mind if they want more money as long their support in fixing and answering problem is fast.. but Their support has been a mediocre at best..

    Also before you are adding more stuff fix the stuffs that you already add.. as it is totally broken.. it messes a lot of things..
    Member of DEAD ANGELS Guild
    facemanak
  • dfg2dfg2 Member Posts: 32

    To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    Could you please share with us the formula for how a survivor's max level is calculated? Right now it is a black box, which kind of a thing is not best design, by the way.

    Is a survivor's max level based on radio tent level, council level, player level or all of them?

    It does not make sense to spend radios before one has maximized the probability to get a level 17 max (or even higher..) survivor.
  • zosonzoson Member Posts: 2,216


    We're looking into how to clarify the interface on the radio calls. The more expensive calls _do_ have much greater chance for Epic and Legendary drops, especially comparing to the average number of radios you need to spend, but obviously you can have an unlucky streak and not get an Epic / Legendary right away. To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    The probabilities for the 1 radio calls is exactly as it was prior to the update, where as you've probably noticed, the probability for Epics and Legendaries is _very_ small.

    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    My question here would be though - we've thought about adding an evolution system that'd give you guys more control over developing already found Survivors further. I can't make any promises on when / how this will materialize, but hearing ideas on what you've liked regarding character development in other games would be awesome. TK-421 would probably know which thread here would be the best for that. :)

    The guy is citing a sample size of 1 on the 15 callout. I think that more time should be given to observe the results by the current RNG.

    The only issue I see is the current and max levels on the survivors seems to be too low. When I already have rares that can go to max level of 13, and another epic that goes to a max level of 14, all before the patch, I shouldn't be getting an epic with a current level of 4 and a max level of 12.
    pyrosapien
  • jureforjusticejureforjustice Member Posts: 270


    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    Oh no... Please do not lower it even more! srsly, using 15 radios and receiving a rare is already garbage, if you're going to switch it to half cost and half rate... That's EVEN WORSE!

    Using probability, say for example currently it's 5% chance to get legendary from a 15 pull. If you drop it to 2.5% chance for legendary and costing 5 radios. It does not add up 2.5%+2.5%+2.5%=7.5% for legendary. It's now 15 radios with a chance of 2.5% to get a legendary! Please don't take 1 step forward by lowering the cost of radios, AND THEN taking 2 steps back by lowering the rate to receiving a legendary as well!

    Why don't you do something like a "Guaranteed" roll? For example, after 100 radios and not getting anything better than a rare, you're guaranteed at least an epic on your next roll, and if you get an epic or better, it drops your "guaranteed roll" back down to zero.
    facemanak
  • CeszarCeszar Member Posts: 91
    Am I the only one who does not like when the camera repositions to the survivor? I often have to wait for the camera to reposition to the survivor who may be far away from the position where I'm attacking, so I have to keep dragging the screen to the action point. It would be really cool if I had an option to turn this off
    Leader of Watchmen
    #1 Brasil Ranking
    Sorry my poor english :|
    Be part of a Champions Guild: forums.nextgames.com/walkingdead/discussion/925/top-7-watchmen-and-watchmen-2-is-recruiting-top-players#latest
    zosonPutchucoSeanric
  • facemanakfacemanak Member Posts: 117
    Ceszar said:

    Am I the only one who does not like when the camera repositions to the survivor? I often have to wait for the camera to reposition to the survivor who may be far away from the position where I'm attacking, so I have to keep dragging the screen to the action point. It would be really cool if I had an option to turn this off

    Earlier this week I mentioned this on facebook page of the game and got noticed with it. So I suppose that maybe it will show up in the game some day.
    Best regards,
    facemanak.
    CeszarPutchuco
  • CeszarCeszar Member Posts: 91
    Nice @facemanak
    Leader of Watchmen
    #1 Brasil Ranking
    Sorry my poor english :|
    Be part of a Champions Guild: forums.nextgames.com/walkingdead/discussion/925/top-7-watchmen-and-watchmen-2-is-recruiting-top-players#latest
  • ZinZin Member Posts: 64
    I actually don't mind that the challenge missions got harder. My only issue is that it was midway through a challenge so suddenly I was screwed and couldn't do any more. At least next challenge it starts easy so we can gauge when deadly mission for example becomes too risky. Cinema freezing bug is a major issue and radios are harder to find than ever, but otherwise I wouldn't have too many complaints.
  • AzrulAzrul Member Posts: 48
    A guaranteed call would be really sweet. I've now used 50 radios in various options and only had a few rares out of it...
  • PutchucoPutchuco Member Posts: 1,289
    A few suggestions on radio tent and survivors, adding to what other players posted above:
    - I would like the chance of Epic/Legendary to go up, when you 'only' receive a Rare
    - it should not become guareanteed, a growing chance seem appropriate
    - possibly symbolized thru one or even two bars that grow ea time you receive the lower 'prize'
    - the current 'max lvl' for a survivor through the radio tent is falling short.
    The radio tent should define something like Min and Max Lvl, a higher lvl Radio tent increases the Minimum lvl of any survivor found.
    - Finding survivors with lvls way below your current team makes little sense.
    The lvls b4 the update seemed much more appropriate.
    - the max lvls of survivors need to be higher. When I already have 10 survivors of max lvl 15, why would I want one with max lvl 13 or 14?? To make a rare survivor even a little bit interesting would be to give him a higher max lvl. Even a Legendary at max lvl 12 would be useless in this case. Even worse when I just spent 90-150 radios to get him...

    Re-iterating many, many requests of my fellow players:
    YOUR SUPPORT NEEDS TO GET *MUCH* BETTER. Players losing money (i lost 400g) or entire teams over connections issues, and then not hearing back AT ALL is not acceptable. Has anyones support case been answered? We don't have the impression it has.

    Keep up the game (and the support!) and we keep up making in-app-purchases.
    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
    facemanak
  • PrestonTXPrestonTX Member Posts: 11



    We're looking into how to clarify the interface on the radio calls. The more expensive calls _do_ have much greater chance for Epic and Legendary drops, especially comparing to the average number of radios you need to spend, but obviously you can have an unlucky streak and not get an Epic / Legendary right away. To give you an example, you'll on average need to spend 9 times more radios to get an Epic by using the 1 radio call than the 5 radio call. So from the perspective of getting an Epic / Legendary, the more expensive calls are almost too good a deal right now...

    The probabilities for the 1 radio calls is exactly as it was prior to the update, where as you've probably noticed, the probability for Epics and Legendaries is _very_ small.

    Anyway, based on current feedback, I suspect we'll tweak the costs and chances in the future (cheaper "expensive" calls with smaller chance of Epics/Legendaries).

    My question here would be though - we've thought about adding an evolution system that'd give you guys more control over developing already found Survivors further. I can't make any promises on when / how this will materialize, but hearing ideas on what you've liked regarding character development in other games would be awesome. TK-421 would probably know which thread here would be the best for that. :)

    I must be one of the very lucky ones that scored epic/legendary characters then :-) I have also spent a decent amount of money (have 16 slots open). I will try the higher radios ago. Your comments about evolutions are welcome. I am at the point where I have to keep trying to find higher characters because it is too expensive to fully level them with XP.
  • jureforjusticejureforjustice Member Posts: 270
    I love the new challenge maps! The maps are actually more diverse now! I can't really just go in with 2 hunter + 1 shooter and clear out the areas now. I actually have to worry about gun shots, how I'm going to best utilize my charge attacks, and found use for my BRUISERS in the challenge missions (looking at Swat team)!

    Great adds for sure, and looking forward to more diverse maps!
    zosonSeanricZin
  • TK-421TK-421 Member Posts: 416
    facemanak said:


    It would be nice to see some patch notes for the future update. So that we could know what to expect from it. o:)

    Check the announcements forum :)
  • facemanakfacemanak Member Posts: 117
    TK-421 said:

    facemanak said:


    It would be nice to see some patch notes for the future update. So that we could know what to expect from it. o:)

    Check the announcements forum :)
    Just checked - nothing new :) Still patiently waiting ;)
    Best regards,
    facemanak.
This discussion has been closed.