XP multiplier depending on player level - full explanation.

We all suffer from lack of XP so I decided to explain my idea which I think could be good for players as well for NG.

PLAYER LEVEL 1-30
XP MULTIPLIER x1.0
- basically as we have now:
--> Tent lvl 8 - production 690/h
--> Mission XP Guarantee Reward lvl 18 - 5300 XP
--> XP kills lvl 18 walker 85 XP
PLAYER LEVEL 31-50
XP MULTIPLIER x1.2
--> Tent lvl 8 - production 828/h
--> Mission XP Guarantee Reward lvl 18 - 6360 XP
--> XP kills lvl 18 walker 102 XP
PLAYER LEVEL 50+
XP MULTIPLIER x1.3
--> Tent lvl 8 - production 897/h
--> Mission XP Guarantee Reward lvl 18 - 6890 XP
--> XP kills lvl 18 walker 110 XP
The same regarding scrapping, kills ect.
It will keep XP increasing with player level. Changes isn't big so will not ruin NG profit.
@Teeceezy @eetu @OldGoth
Any comment regarding this idea?

PLAYER LEVEL 1-30
XP MULTIPLIER x1.0
- basically as we have now:
--> Tent lvl 8 - production 690/h
--> Mission XP Guarantee Reward lvl 18 - 5300 XP
--> XP kills lvl 18 walker 85 XP
PLAYER LEVEL 31-50
XP MULTIPLIER x1.2
--> Tent lvl 8 - production 828/h
--> Mission XP Guarantee Reward lvl 18 - 6360 XP
--> XP kills lvl 18 walker 102 XP
PLAYER LEVEL 50+
XP MULTIPLIER x1.3
--> Tent lvl 8 - production 897/h
--> Mission XP Guarantee Reward lvl 18 - 6890 XP
--> XP kills lvl 18 walker 110 XP
The same regarding scrapping, kills ect.
It will keep XP increasing with player level. Changes isn't big so will not ruin NG profit.
@Teeceezy @eetu @OldGoth
Any comment regarding this idea?
<img src="http://i.imgur.com/d6070rs.jpg"alt="" />
0
Comments
XP multiplier will help a bit.
This kind of progression is already "baked in" to the mechanics.
Upgrading cost is much more bigger for higher players than lower players.
Those higher rewards for higher players aren't actually big. Still collecting 1 mil XP without boosters is hard.
I know it has to be. It how you earn money but I believe it could be tweak little more.
But my main point is that player lvl 20 will get the same XP after early challenge map as player lvl 52.
That's why amount of xp should be scaled with player level.
Receiving 100-300 xp is like sand in the eyes for players 50+
Especially TENTS and EXPLORATION MISSIONS needs more love.
Anyway thanks for looking here @eetu. Appreciate
It isn't cool when player 50 receive 200 xp from chest after first challenge missions as well as player 20.
Player 20 needs 100k xp to upgrade gear but player 50 need 1 mil xp ect.
Looks like wasting time for me and gas ;(
But if player 50 will get 500 xp instead of 300 xp wil it ruin game??
Using the boosters - with the currently doubled XP - together brings you to the point where you have to use gold for speed-up of running upgrades often enough already as you reach the XP cap very quickly.
What I fully agree on are the tents. The output in comparison with the upgrade costs are ridiculous already. Next step from lvl9 (current max.) to lvl10 (available with 1.10) will be +80XP/hour only. That's ridiculous and disgusting.
@eetu The output of the high level tents indeed should be reconsidered and revised.
(*) You can use the gas-booster on ist own, but using the XP-Booster without the gas-Booster doesn't make sense.
Chat: http://forums.nextgames.com/walkingdead/discussion/8369/dosnbier#latest
Every little helps
I know that boosters mean lot of XP but.. You have to pay for it. It's more like subscription now. Pay to play without XP problem.
XP Missions cost too much. If cost will be 2 then...
Chat: http://forums.nextgames.com/walkingdead/discussion/8369/dosnbier#latest
- Tents are the biggest misunderstanding
- XP exploration cost - max should be 2
Those 2 changes will not affect game $ balance
Some here seem to believe that progression from 17-18 should be similar to progression from 3-4. Run a few missions and done.
I disagree. It should be exponentially more difficult as you level. What was a day's work at 13 should be a week at 18 and a month at 22. (Wildly exaggerated for illustrative purposes)
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
I love hard games. I spent hundreds hrs with Dark Souls series or Lineage 2. I will not mention all games since 80s. But hard doesn't mean that Tents production need to be pathetic, right?
The same with exploration maps. You like grinding? Cool, grind but why not for lower gas cost?
High gas cost doesn't described hard games...
Hard has nothing with limitation requiring paying for boosters ect.
Difficult in F2P games is depending of size of the wallet.
That's all I have to say in this subject.
I have less issue with cost of exploration missions, but wouldn't protest their reduction. Should be able to do a minimum of 5 on full gas.
It just feels like the heart of the complaint is that it takes too long to progress at high level..which is normal to me.
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
Tents need to be improved and gas cost lowered