What do you think the New Traits will be?

@OldGoth said we'd be getting new traits with the new update. I don't know if this means we will only get new Survivor Traits, or both Survivor and Equipment Traits.
For the purposes of this hypothetical discussion, what do YOU think the new Survivor Traits will be?
As for me, I can only think of a few potential Traits, all for ranged weapon Survivors.
1. Accuracy - this would decrease the number of body shots to walkers at closer distances, especially to walkers of 3+ levels above our Survivors.
2. Range - maybe the reduction in range of hunters was a precursor to a new Trait? This could be a new weapon trait (for Hunters and/or Asssaults), but it would also be cool to see a survivor trait where grid cells were added to their base shot distance.
3. Silencer - again, this could be a new weapon trait, or maybe it could be a Survivor Trait where certain Survivors have the ability to shoot and not attract new walkers...maybe with a reduction in shot distance
...and maybe we could see Interrupt added as a Survivor Trait? Though that wouldn't be as exciting or sexy.
For the purposes of this hypothetical discussion, what do YOU think the new Survivor Traits will be?
As for me, I can only think of a few potential Traits, all for ranged weapon Survivors.
1. Accuracy - this would decrease the number of body shots to walkers at closer distances, especially to walkers of 3+ levels above our Survivors.
2. Range - maybe the reduction in range of hunters was a precursor to a new Trait? This could be a new weapon trait (for Hunters and/or Asssaults), but it would also be cool to see a survivor trait where grid cells were added to their base shot distance.
3. Silencer - again, this could be a new weapon trait, or maybe it could be a Survivor Trait where certain Survivors have the ability to shoot and not attract new walkers...maybe with a reduction in shot distance
...and maybe we could see Interrupt added as a Survivor Trait? Though that wouldn't be as exciting or sexy.
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*Stealth* - maybe half distance possible move but able to walk right past close walkers undetected
Would love both of those , but obviously silencer on weapon would be the G.O.A.T.
(Especially on crossbow)
The new traits will be traits that have been same since game originally released. New traits are additional one when you upgrade your survivor from one grade to next, Eg epic to legendary you would get a 4th trait.
I believe rare to epic would increase a trait not an additional as rare is5/5/10 and epic is 10/10/15.
Remember they are from Finland and their grasp of English or translations " are somewhat open to interpretation."
The original statement about update made by Teeceezy was edited in less than 24 hrs as one sentence made a statement that was not what was intended to be inferred. Translation has caused issues in the past as to what NG has meant, but was not properly conveyed and hence players become upset.
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I'm happy to be wrong if they actually get it right with new traits, and don't discontinue traits currently available.
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And...
@TheLostOnes I think I we can't have actual dodge from ranged attack unless we are in The Matrix now. But I vote for Bulletproof that reducing some % on ranged attack that varies with level of trait, like 10/20/30/40/50% or so.
The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club
2725 Deadly Missions Completed Prior to the End of The Deadly Era
Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)
Favorite traits:
Luck
Dodge
Retailiate
Is anyone particularly attached to strong and iron skin? All I know is one of my epic hunters needs dodge and I'm hoping she gets it with the upgrade.
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WHMGTYSNNBC - Retirement Guild Leader
Coming soon to Finland to hug Teeceezy.
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Scout trait: become a shooter.
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Maybe they would have very low damage, or a higer body shot chance.
I like your ideas here some more brainstorming...maybe they lose a half turn (or possibly a whole turn) after taking a shot because they would need to retrieve the arrows afterwards like Darryl.
@Nehiva
Also Darryl's crossbow has been debated in other threads and so far (as far as the game is concerned) it is not a silent combat weapon because sound waves are associated with it when he uses it and the spawn count increases in the spawn count tray near the bottom of the screen after it is used also. I agree with you though I think it should be treated as a silent weapon that doesn't draw more walkers because that's the way it is used in the show.