Survivor progression changes: Official discussion thread

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  • JakkoppiJakkoppi Member Posts: 3
    This seems like it will be a "good" fix for some of the survivors
  • SoBraL_BRSoBraL_BR Member Posts: 79
    When will be this update? Any date?
  • SlickRickSlickRick Posts: 2,731
    @SoBraL_BR

    No official word yet...maybe a week or two if I had to guess from the time and sound of the original announcement...pure speculating though
    You better check yo self before you wreck yo self...cuz I'm bad for your health, I come real stealth
  • SoBraL_BRSoBraL_BR Member Posts: 79
    Thanks!
  • Neil_JNeil_J Member Posts: 1,873
    Time to save 4½ million or so tomatoes for council upgrade.......

    I hope. ;)
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    stevie05
  • wolfstewwolfstew Member Posts: 14
    Need update soon full farm supply and nothing to build.
    RickGrames
  • shabbashabba Member Posts: 452
    edited June 2016
    new traits, i like

    http://forums.nextgames.com/walkingdead/discussion/11862/update-1-10-coming-soon-new-traits-and-trait-progression#latest

    Threat Reduction - Killing walkers has X% chance of reducing Threat by one walker

    so in a melee group you have a chance of not spawing any walkers? or does the minimum stay 2?
  • shabbashabba Member Posts: 452
    will new traits benefit from luck again? damn, luck is getting overpowered then
  • TeeceezyTeeceezy Staff Posts: 3,580
    I removed the thread @shabba linked in order to get some details straightened out.
  • AmigaAmiga Member Posts: 3,770
    @Teeceezy
    So we can expect more details about update 1.10 soon, right?
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  • AmigaAmiga Member Posts: 3,770
    edited June 2016
    Cool, can't wait even on vacation :)
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    [Deleted User]
  • RickGramesRickGrames Member Posts: 391
    A great update for the beginning of the summer! Very very hot! :smiley:
    IGN : Rick
    Currently : Level 75
    Guild : MAVERICKS UK 
    Status : Elder

    ★ The spirit of ULTIMA LEGIONE is still alive ★
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  • shabbashabba Member Posts: 452
    hah, to bad i didn't screenshot the new traits, now i know some stuff others don't :)

    must say it looks promising, but it'll be even harder to find a weapon with the right combination of traits :(
  • OneLessTitanOneLessTitan Member Posts: 1,273
    shabba said:

    hah, to bad i didn't screenshot the new traits, now i know some stuff others don't :)

    must say it looks promising, but it'll be even harder to find a weapon with the right combination of traits :(

    Out of the 4 equipment traits, I'm really only a fan of 1 of them. Mainly for the reason you stated; getting a great combination of traits on equipment is going to be even tougher now. Hopefully they will alleviate this issue by allowing infinite level upgrades on gear in the future...it's going to suck even more now to try to replace our equipment every couple months, when adding to our gear would be way less frustrating.

    If you want to see the announcement...click the link in my signature.
  • countricktercountrickter Member Posts: 15
    Finally, i dont have to trash survivors that are weak! I can upgrade them!
  • theRealBendertheRealBender Member Posts: 1,251
    Referring to the now removed announcement on the new traits, under the heading "Traits progression", I think the 2nd paragraph was intended to be the first paragraph. After reading both, I read it to mean that you first need to fully upgrade all of a survivor's current traits to lvl 5, and THEN you are able to promote that survivor to the next star/rarity level.
    Back from 2016 :p
  • DLichDLich Member Posts: 5,554
    I do appreciate that the mods and devs announce new things but I can't help but feel it causes so much more work for themselves.

    I understand they're excited to tell us about upcoming changes and we're excited about hearing and discussing those changes.

    But I think we should all just take a step back, wonder how the changes are going to affect our gameplay rather then piecing everything together. Like the joys of experiencing it for the first time and asking questions how things operate after they are playable.

    When you're on a first date you don't tell her what to expect up front. When the situation comes about you explain things as you go.

    Im curious how the token thing is gonna work but I don't need to know everything about it right now. I like the "first time" experience of it when it comes.

    We're all 1.10 virgins. Let's experience it together when it comes out :smiley:

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  • docfinzenburgdocfinzenburg Member Posts: 543
    @theRealBender

    i hardly believe that even a common survivor has a trait which can or must be upgraded to Lvl 5, maybe they start with only one trait at Lvl 1, after upgrading the survivor to an uncommon one, they have two traits upgradable to Lvl 2 and so one
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,621
  • bunbun Member Posts: 161
    @Teeceezy just to clarify, does this mean you will be able to upgrade all of a survivors traits to level 5? Or will some of them (the older ones) be capped at a lower level?
    Ovidmikel
  • RickGramesRickGrames Member Posts: 391
    It's time to see this huge update out.
    IGN : Rick
    Currently : Level 75
    Guild : MAVERICKS UK 
    Status : Elder

    ★ The spirit of ULTIMA LEGIONE is still alive ★
    LINE ID : rickgrames
  • TeeceezyTeeceezy Staff Posts: 3,580
    @bun A legendary survivor can upgrade all his or her traits up to level 5.
    bunLadyAquila
  • VerbaubVerbaub Member Posts: 650
    @Teeceezy What about the other rarity levels? Will some of their traits be capped at lower than max level (i.e. 2 traits max lvl 5, 2 traits max lvl 3)
  • shabbashabba Member Posts: 452
    @Teeceezy

    so a commen will have one trait, at lvl1
    an uncommen will have 2 traits both upgradable to lvl 2 = 4 tokens
    a rare will have 3 traits upgradable to lvl 3 = 9 tokens
    an epic will have 4 traits upgradable to lvl 4 = 16 tokens
    a legendary will have 5 traits upgradable to lvl 5 = 25 tokens

    so an existing legendary maxed lvl 18/18 but even a 9/9 legendary will get 4 traits at max already and will have to upgrade his last trait with 5 tokens.
    an existing legendary at 18/19 will need to upgrade his 4the trait to lvl 5 before getting his 5th trait.

    or even worse,
    an existing epic maxed out has 3 traits, so he only needs to upgrade the 4th before can upgrade to legendary,
    but an existing epic at 18/19 who still needs to unlock his 3th trait (used to be when he hits lvl 19) will first have to upgrade his 3th, then his 4th before being able to become legendary?

    so everyone who tried to get survivers with highcap 19 is screwed, as all survivers will now automaticly go up in lvl to 19....?
    Am i looking at this the wrong way? Or will the high lvl players get some form of compensation?
    MizTy
  • Shut_UpShut_Up Member Posts: 2,295
    I just looked at the new traits and I know that a lot of people want silenced ranged weapons so I know this will be unpopular but I hope the silent trait is exclusive to melee and not ranged and melee or even worse ranged only. My reasons are

    1) I'm used to walkers always hearing me so for me it would be weird to me
    2) Melee survivors need something to help balance their usefulness and make them more relevant again
    3) The use of silencers on the show is very limited and to me instituting this trait in all classes wound shift the overall game balance of survivors and walkers too much in our favor and I like a challenge
    4) I have horrible luck I will be the last to draw such weapons as everyone else is bragging about how awesome their weapon is

    Sneaking around dead ones is missing from the game but I hope they keep the dynamics of the game in balance.
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Shut_Up silenced will be ranged weapons only. Melee weapons are already silent, they do not attract additional walkers.
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

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  • Shut_UpShut_Up Member Posts: 2,295
    @lmfgunnut Doesnt the act of walking up on them sometimes trigger their movement by others nearby? I got the impression from the description that it would include that.
  • lmfgunnutlmfgunnut Member Posts: 1,636
    @Shut_Up I took the trait description to mean that attack would not add to the next wave of incoming walkers. I suppose it could be interpreted that it would not alert nearby walkers. Ambiguity, the mother of confusion
    DeadFamily Guild Elder, a Top 20 Global Guild

    The Undying Suvivalist--Founding Member and Prezident of the Empty Memorial Club

    2725 Deadly Missions Completed Prior to the End of The Deadly Era

    Nightmare Club Member--All 14 Episodes of Story Complete on Nightmare Mode (lvl 19 survivors)

  • Shut_UpShut_Up Member Posts: 2,295
    @lmfgunnut Someone will tag them and ask eventually. I'm just going to wait and roll with the punches.
This discussion has been closed.