Burmeliinis

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Burmeliinis
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  • > @Drunken said: > @Burmeliinis what level is your Eugene LT? That’s what makes that map bearable. Eugene with luck on weapon. But even still you get door open you pray that no walker is blocking door Mullet Time is only lvl 5 so 33% so …
  • I don’t know, for me Loading Bay was clearly harder. We already get better weapons and heroes all the time so making the maps easier as well should be considered carefully.
  • I think it is fair to say that to get to the top (i.e. global top 100) you need to spend a fair amount of gold. In this challenge that means 2400+ points. I have 2216 at the moment, and have spent around 50 gold in total so far on healing (also used…
  • I don’t have the memorial tent so can’t be that.
  • Are you sure? I have 650, too.
  • (Quote) Another thing that would be nice, is if you could change the position in your team by dragging. I.e. you have SRick in lead, HDaryl as second and Eugene as third. You want to switch so HDaryl is first, Eugene second and SRick third. Now you …
  • (Quote) No. The modifier affects only the hero's base damage and health, at the common level. So 10% means about 2 % at total damage. So Aaron at lvl 27 has 2043 in base damage, so 10% of that is 204. If he is legendary (no pink stars), his damage …
  • The numbers affect the hero's base health and damage. It has nothing to do with the leader trait. When it comes to Rufus, his negative base health is compensated by his health boost LT.
  • Here is the updated table with all new heroes. (Image)
  • At this point in the game the big difference between F2P (or almost F2P) and high spenders is that the high spenders have 3-4 pink star hero rosters, while the rest has 0-1 pink star heroes.
  • Well it's the same for everyone so in a way it's good that everyone starts with a more modest number of round passes.
  • (Quote) You mean the challenge? I got to 42.1 this week. I don't spend money (except I have bought some key weapons) so I start to get bogged down at this level.
  • I disagree a bit. You need two good assaults and Abraham is the obvious choice together with Rufus. So I would reroll Abe to get Revenge, Retaliate and Lucky. I would not do anything to Carl.
  • (Quote) Except you are screwed if you don't have a scout in the team. Many maps work best with 3 bruisers. You want a badge with bonus trait like retaliate, but there are no such DR badges in the 6-DR cycle.
  • (Quote) There is a clear system for crafting, so you can create pretty much exactly the badges you want. Check out JayZ's strategy compendium.
  • So to sum up. For non-hero bruisers there is no need to get rid of IS. For hero bruisers, there is as you want Punish, Retaliate, Lucky and Dodge. You also don't want IS on armor, as you would want Health, Hazard and Dodge (switch for stun resist …
  • In reality you are pretty much forced to update most of your buildings fairly evenly, as the Council can only be upgraded when you have reached a new level, and that happens by upgrading buildings. So often it's not possible to upgrade your council …
  • "Tara's leader trait helping out with challenge stars and hospital healing". So if you get bruised but heal it up to non-bruised with Tara's trait you will get 3 stars and no hospital time. Nice!
  • So Beta's trait sounds like a real gold drainer. I guess there is some % chance involved, so either it works and you get 3 stars, or it doesn't and you end up struggling. If it would always work it sounds like all missions with only regular walkers …
  • That's a good point @Firekid , but another issue I encountered in my last battle was that we had 3 A-team players and 3 B-team players. You obviously want the B-team to start by clearing the first, easy, nodes, but it turned out they only could play…
  • To be in the top you need to win all battles. The top guild in war 2 got 74.218 points. With 8 battles in the war, the guild got in average 9277 points per battle, and since wins give double points, the actual score per battle was 4639 points. 46…
  • Ok, I have made up my mind about this. The 25 missions per player combined with the issue that you don't know anything about the upcoming mission (which means you won't take too much risk) means that there actually is a shortage of missions. I trie…
  • We definitely need some info, similar to the Distance mission explanations. In my last battle I played about 3 kill all missions with 2 bruisers and SRick, where I would have taken Dwight had I known they were kill all missions. The problem with n…
  • Interesting idea and to be honest I don't know if I like it or not :smiley: The good thing is, like you said, that it means everyone get to play missions at a suitable difficulty. On the other hand, it means there is less co-operation between play…
  • (Quote) Dragon Tongue has tactical so I don't use it much in overwatch. But for regular kingdom spear vigilant could be nice. Only problem is that you also want Strong-Ruthless-Lucky-Power Strike-Follow Through so that's already one trait too much f…
  • (Quote) You shouldn't think of it that way. You should think of which heroes you need to win at the hardest levels, and reroll their suboptimal traits. Rosita and Scout Glenn are both useless at hard levels so it's a waste of tokens to reroll them.
  • Sorry, I disagree. Opponent survivors already are at a huge disadvantage since they don't have badges (in addition to suboptimal AI logic), so nerfing them even more would be ridiculous. Also; the whole idea of GW was to fight the opponent's best …
  • Not sure why I would need another bow. Sure it's a great weapon but can't see the need for two of them. It's not like they wear out or so.
  • For this beta GW there really is no benefit in doing all battles. In the real GW the victory points help you go up the tiers and get better rewards, but in the beta GW the rewards are already set so you don't get anything other than fame in getting …
  • If this is true it's a huge bug that absolutely needs to be fixed. One of the most interesting parts of GW is to try maximally hard missions that you will win on your first try. Getting several attempts would change the whole concept quite a lot!