Capleton
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Congrats to the Eh family...but still a bit strange to see Vault112 for me ;) Remembers me of the days when the forum was a bit more apocalyptic :)
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The game came a long way from auto-clicking to nowadays exploits. 100 walker limit was established pretty soon to end the farming...just saying. It was pretty akward to see pictures this week from a player openly admitting that he cheated to get perfect badges...and even telling that it is normal to use exploits. And I…
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Not sure what to think about the chapter 15 thingy. On the one hand I am glad that the waiting (almost three years?) had an ending...just like the storyline. On the other hand it was a bit disappointing that I was able to rush through all three story modes without having to redo any mission. I remember how challenging the…
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19 dead survivors still haunting me and telling me Single Malt and deadly missions are no good combo!
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This thread reminds me that we're still waiting for an 'Ignore' button. You neither have been helpful or got the diplomatic skills or the sense of humor @Teeceezy got...better let him try to explain NG's decisions @painclasher.
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Once again. Hopefully due to weekend nothing will happen.
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Been quiet on here for a while but some things need to be addressed: thanks @PR0DJ for all the information and documentation that hopefully will change a very long existing bug 'soon'. And thanks to all the council members for voicing us player's concerns and trying to make the game more enjoyable and not only profitable.…
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Just did 25 times Beach life. Opened 75 + 9 crates because of watching ads. Guess the number of phones I got. 1. Again: 1. So it seems everything is working as intended plus bad luck and RNG.
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Even though I understand why you made this thread I hope there won't be a similar one for every guild.
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Never liked those "been there done that" posts. But when I started the game I just played deadly missions over and over and tried to push as far as possible. Still miss that thrill that made this game unique...but made sense to get rid of it. Amazing how many dead survivors fit in that little memorial tent. Btt: love &…
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About time to ask for a council upgrade...
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No survivor in this game is hitting harder than a scout with powerstrike/strong and a weapon with interrupt. Stop them than kill them. Not working for groups but great for single targets...
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Sorry @darthvictor but a killer reward would have been 256 Carl or Michonne tokens...but nice call. Greetings to your now blue Negan sitting at the campfire or getting killed in your Outpost.
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Nobody ever thought that it might be intented to give newer players the chance to compete? There was the infamous job offer talking about player life value and how to squeeze out as much as possible. The last update worked fine from that point of view: the veteran players rushed to upgrade their stuff and paid for it. The…
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Just thought it would be awesome if we were able to get individual walkers for the pit and Outpost. Of course I'll need special tokens to level them up. Hopefully there will be a month of walkers soon...
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Please turn back time to the point before heroes were introduced. Edit: next time consider the fact that sarcasm isn't working as intended.
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Makes no sense to upgrade stuff when lvl 23 weapons with the right traits work way better than good lvl 24 items. Really hope it's a bug. Otherwise it may be the last missing nail for me...
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Yup PvP is annoying. Nope, bruisers are not overpowered. And I haven't seen any Neo-Matrix-omni-dodging-toon for a while. Next time change your strategy or flee.
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I guess you are mixing it up @Onyx. There can only be one leader in a guild but several elders . If you want to pass the leadership you will be a normal member and could be kicked by the leader or any elder. If you meant to promote someone to an elder: the leader can't get kicked. An elder can only kick normal users and…
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Same situation as @JackBauer for me. Started the challenge with two lvl 21s and at rec lvl 15. Started the discussion to get some answers...all I got is more questions and doubt about the game mechanics.
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Another not mentioned change within 2.5: while you use a XP booster you'll no longer get doubled XP for retiring survivors. Stated that it is no bug but working as intended.
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Thanks @Amazayn - did not remember the formula.
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@Teeceezy all those little Rufus hints across the new maps are very nice. But better decline acceptance next time he sends some of his moonshine.
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There are/were a lot of unintended and not announced changes. But this was none of them.