Furginator
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Comments
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Very well put together!
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No revenue increasing advertising videos for me. I'm also going to be snubbing any NML youtube videos as well. Basically, I'm just going to stay online and use the server space.
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Great math and thanks for putting this out there. @DLich
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I hope that they change the graphics back to the way used to be. I'm tired of seeing my survivors look like they have some sort of physical deformity every time i load the game screen.
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Superb ideas!
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I remember the good days. Do you know who else remembers?
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I think this one has been answered and can be closed now. @Teeceezy
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Ohhh not heard that one before. It might be a good way to increase the desire to use the scout class.
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Every little bit helps! I do feel like they need to decrease costs of items or increase what the tents produce.
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I never judge or worry about anybody's playing style. I just wanted to make sure I didn't miss something for next time ;)
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I see that, but with cool off times and weaker rewards in the early stages, I feel like it would've been a waste of resources. Perhaps that is just me. It would be fun to see some math on it though :)
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This is what comes to mind ...
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Isnt that a reason to make it better?
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Why don't people play the gas given? Is there a strategy that I'm missing? I'm genuinely curious about it.
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@bgbelden Yes, but what if it could retreat to a safe place after attacking or be camouflaged from certain walkers? This would make things interesting, would it not?
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After some of the ideas in this thread get enabled, I'm hoping that the mighty scout class will be the top dog and most saught after class. All hail the scouts! http://forums.nextgames.com/walkingdead/discussion/11325/ideas-to-make-scouts-more-competitive#latest #teamscout
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Any ideas mentioned to improve this class will be an improvement on what it currently is. It's not a bad class when used right but it just doesnt have the same usefulness as others.
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Hmmm motorcycles might be hard to fit into the game's design. No such thing as a bad idea!
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I have to agree with you in that all equipment should be able to grow with survivors. Maybe our survivors can learn skills that allows them to modify traits as well as an item's level. Like in the real world, you'd be able to modify weapons such as a sawed-off shotgun or a sharpening of a blade.
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What if any of these ideas were available to scout as an unlockable trait or gained access to these skills as a scout progresses in level?
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@zbot Thank you for clarification on the video region. Im in seoul korea and experienced a variation after the new upgrade. Can you share the formula for my country as I still feel like the video schedules are different than before the update. Please and thank you!
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I'm really happy to see some great ideas and some funny ones as well. Keep up the good ideas and good things will happen to the scout class. Go team scout!
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@OldGoth Outside of the minimum amount of challenge stars I'm required to attain, I only play exploration missions. It seems like the best way to get xp and resources because I don't have time to spend hours farming one mission. I'd be very disappointed if exploration missions were scrapped but I'd be very happy if they…
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It seems to happen to me at least once a session.
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Good ideas @Amiga I hope the developers include some of these ideas in the next update.
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@Lones thats hilarious and at the same time, a valid argument. Why would you throw the only weapon you have. I like your idea about unaware zombies though, too.
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Is Daryl considered a scout in this game.
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@theRealBender Or what about a flying knife?
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I know what you mean @DangerB. Thanks for the input!
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Lol @DLich very accurate and this is why I feel scouts need a boost.