Grady

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Grady
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  • Alpha's trait Cold-Blooded says: "Alpha’s attacks are X% less likely to result in Body Shots and they are Y% more likely to be Critical Hits. If an attack results in a Body Shot, Alpha may move for half an action point after attacking." F…
  • Check if your Radio Tent is Level 11
  • (Quote) That's is a brilliant observation! I thought it has something to do with computers using binary numbers but didn't see the pattern. Just to double check my understanding with an example: A damage badge with main effect of +10%, will have a …
  • (Image) I'll be happy if people can post more exceptions to the bonus rounding issue, so far it works for the numbers I have seen. Edit: Thanks to @jimmorrison369 for explaining the display bug, chart updated accordingly.
  • (Quote) For Legendary % badges, everything is 1% better for both lower limit and upper limit. Except Damage% badges got its lower limit now 2% better, and CritDamage% badges with its upper limit 2% better.
  • (Quote) An (fictional) example could be that they programmed AAAA to give a DR badge 1% of the time, but using CDDD gives a DR badge 3% of the time. It is statistically significant in this example (300% as much!), but can hardly be felt by the avera…
  • (Quote) DR badges are great but hardly the only goal. Those specified percentages also reveal additional information if you delve deeper. There are many reasons we gather stats and theorycraft. #1 is actually for the Maths, haha. It's always fun to…
  • (Quote) https://forums.nextgames.com/walkingdead/discussion/comment/297856#Comment_297856(Quote)
  • 5-digit data sets. We did not guess or decide on those recipes, it all worked backwards based on actual testing. The groups fall into place very structured if you graph them and we are 100% certain of the grouping. In fact we were also able to figur…
  • There is also a lot to be learnt if you graph the crafting percentages shown on the screen. Before August 2018 update: (Image) Before August 2018 update with Crafting Event: After update: (Image)
  • I hesitate to share all my findings since it involved a lot of work with guildmates, but it's always great to see others are working on it too. Note that my notations are different, I use the order on the crafting page. A = Metal B = Edibles C = Ch…
  • (Quote) Or merge with bullet dodge to avoid diluting the pool and make good combinations hard to find. e.g. Training Gear is definitely useful in some circumstances but people don't like to have it on most of their gears. It would make sense too, y…
  • It's also very rare that we replay season missions and only once a lifetime to unlock a character. The money would be better spent redrawing some of the hero portraints (yes, I am referring to JERRY), or introduce more survivor portraits.
  • (Quote) How about just do this for low level components? It would not involve any extra coding, just add a zero to both sides of the trade. (Image) By the way, it would be nice to have trading downs too. Trading 50 Uncommon fragments for 10 Rare …
  • (Quote) * Order does not matter. (AACD = AADC = DCAA etc) * There are 35 recipes (AAAA~DDDD), but only 13 groups. Recipe within the same group are equivalent. * WIth the exception of 4 recipes, groups are characterized by having either 1 or 2 p…
  • (Quote) The exact wording is as below from this thread: https://forums.nextgames.com/walkingdead/discussion/comment/297856#Comment_297856(Quote) My interpretation from the above is that you can get any results from any recipe. However some recipes w…
  • The frequency of each type of recipe that you use will affect your badge trait distributions.
  • (Quote) You only need to look at Gold crates because regular and silver crates do not drop Legendary components. When there is no event, there is a 12% chance of getting a component from a gold crate. There is roughly a 10.25% chance of the compone…
  • (Quote) Assuming no active events, the drop rates out of all loot crates is around 5.5% for components. There are 3 loot crates per mission assuming no gold purchase or watching ads. When a component drops, overall the drop rate on average is around…
  • (Quote) The Heroes (characters from the show) don't take up additional character slot, they bring their own when you unlock them. Only survivors take up unused slots. However, unless they have traits useful to you at this stage (Sasha, Glenn, Maggi…
  • Maybe if they put 75 Aaron tokens, the Shovel, the Assault Rifle and the Hockey Stick in a loot box which costs 250 winter tokens (in excess of 2000) per draw, that would solve the problem? Assuming each time something is drawn, it gets removed from…
  • It's very clear from the start that the Grand Prize is the Winter Bow, which is easily reachable if you play both the challenge and distance modes. The extra prizes at the end are just for people who play very actively and don't miss out on anything…
  • It would be nice to lock it for say 1 minute after the first player starts the mission, that would prevent accidentally wasting gas, while still allow others to finish if that first player goes AWOL.
  • (Quote) I always felt this is actually the reverse order, because on the crafting tab we are shown the order of: Metal > Edibles > Chemicals > Cloth from top to bottom On the components tab we are shown the order of: Fragments then Cloth &…
  • (Quote) Don't you feel a ONE time purchase in 52 days is a little too low? How is 1 can of Gas going to make enough difference out of 4 wars and 24 battles? Just seem like an oversight to me.
  • (Quote) What's up with: 1. No razor on the chainsaw? 2. Only "1" left to purchase on the Guild Wars Gas? 3. No price tags on the locked items?