Grady

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Grady
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  • Check if your Radio Tent is Level 11
  • @Grady When (main effect - 2)/8 = integer, then the bonus value SHOWS rounded down. For the calculation however, it is rounded just like all other values. This shows in damage calculations. So there are no exceptions, the bonus value is 25% …
  • I'll be happy if people can post more exceptions to the bonus rounding issue, so far it works for the numbers I have seen. Edit: Thanks to @jimmorrison369 for explaining the display bug, chart updated accordingly.
  • So it looks like % badges are pretty much the same as before, maybe 1 % better BUT flat badges are about double compared to before. So flat badges are significantly better than before. For Legendary % badges, everything is 1% better for both lower…
  • @Grady @Burmeliinis I stand corrected then, based on what Shteevie said. I wonder though, if it was intended to be as he stated but was never actually programmed. As I mentioned, I've crafted thousand of badges, looking for a recipe, pattern or …
  • We have no recommendations for which recipe give the most DR badges. It's not yet the focus of our study. I'm surprised to hear this, as I would assume this is pretty much the only reason for doing this work. Everything else as it seems is random …
  • I've crafted 1000's of badges. There is no recipe. It is random and what you are finding is simply data mining. No fault to you, as it is human nature to try and find patterns in data. We are biologically wired that way. But, rest assured, badges ar…
  • 5-digit data sets. We did not guess or decide on those recipes, it all worked backwards based on actual testing. The groups fall into place very structured if you graph them and we are 100% certain of the grouping. In fact we were also able to figur…
  • There is also a lot to be learnt if you graph the crafting percentages shown on the screen. Before August 2018 update: Before August 2018 update with Crafting Event: After update:
  • I hesitate to share all my findings since it involved a lot of work with guildmates, but it's always great to see others are working on it too. Note that my notations are different, I use the order on the crafting page. A = Metal B = Edibles C = Ch…
  • Love the roadrunner and lockpick ideas... would welcome either one w/ one condition, retire bullet dodge :-/ Or merge with bullet dodge to avoid diluting the pool and make good combinations hard to find. e.g. Training Gear is definitely useful in…
  • It's also very rare that we replay season missions and only once a lifetime to unlock a character. The money would be better spent redrawing some of the hero portraints (yes, I am referring to JERRY), or introduce more survivor portraits.
  • @Kaz is there any improvement in the works to be able to swap the 1-2 star components multiple times, I am still drowning in them after multiple component events, it would be nice to get rid of more This mechanic wasn't implemented in the game. In…
  • Still don’t know any recipe that really works here. If anyone kind enough to share 🥰 * Order does not matter. (AACD = AADC = DCAA etc) * There are 35 recipes (AAAA~DDDD), but only 13 groups. Recipe within the same group are equivalent. * WI…
  • Yeah I also usually use one of each components. But I do seem to recall that NG stated that there are no differences in the type of component used so it really shouldn't matter. The exact wording is as below from this thread: https://forums.nextga…
  • The frequency of each type of recipe that you use will affect your badge trait distributions.
  • How does the type of chest affect this (regular / silver / gold) ? I.e. how many gold crates do you on average need to open to get 1 legendary fragment? You only need to look at Gold crates because regular and silver crates do not drop Legendary c…
  • The sad thing for me is the terrible, terrible drop rate of legendary frags and components now. I play a hell of a lot and haven't had a legendary fragment in 5 months, and probably no more than 3 or 4 components. Assuming no active events, the dr…
  • character slot costs gold, which i don't have too much of, so i can't keep too many characters. The Heroes (characters from the show) don't take up additional character slot, they bring their own when you unlock them. Only survivors take up unuse…
  • Maybe if they put 75 Aaron tokens, the Shovel, the Assault Rifle and the Hockey Stick in a loot box which costs 250 winter tokens (in excess of 2000) per draw, that would solve the problem? Assuming each time something is drawn, it gets removed from…
  • It's very clear from the start that the Grand Prize is the Winter Bow, which is easily reachable if you play both the challenge and distance modes. The extra prizes at the end are just for people who play very actively and don't miss out on anything…
  • It would be nice to lock it for say 1 minute after the first player starts the mission, that would prevent accidentally wasting gas, while still allow others to finish if that first player goes AWOL.
  • But yeah, maybe putting them in a logic rotation would be easier for everyone. I'm okay with @Dodkong suggestion, but if we are going with it, I think the sooner we start following it, the better, right? So instead of metal or edibles, it would be C…
  • And guild shop is open! What's up with: 1. No razor on the chainsaw? 2. Only "1" left to purchase on the Guild Wars Gas? 3. No price tags on the locked items? Seriously? RUFKM? Excuse me Mr glass half full, where else have you seen rewards like…
  • And guild shop is open! What's up with: 1. No razor on the chainsaw? 2. Only "1" left to purchase on the Guild Wars Gas? 3. No price tags on the locked items?