Grendel

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Grendel
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  • It's not just easier than last week; the entire top 100 US leaderboard is going to be 2000+ stars. I've only been paying attention to the leaderboards for 6 months or so, but I don't remember seeing that before (except for maybe during the whisperer…
  • (Quote) I get that, but the point is still valid. There are certain times when the walkers would be moving and certain times when they are stationary. Overwatch / non-overwatch is as good a way to make the distinction as any.
  • I know I'm in the minority, but I don't mind the map set. I got farther in this challenge with all 3* than ever before. I feel like I can get to my normal score with little or no extra effort. The leaderboards seem to show higher scores this week th…
  • See if this logic works: 1) Fast walkers' dodge ability is really the survivor missing - not the walker dodging. 2) The survivor missing is caused by the speed of the walker. 3) The speed of the walker is only a factor when the walker is moving. T…
  • Also, our characters can definitely walk through each other. The system will try to find a path that goes around, but if it isn't possible then we can go straight through them. Try it out in Pile of Fire. Run your team through the single-row alley …
  • The video makes sense. Walkers can walk through walkers as long as their last step isn't onto an occupied space. In the video, the walker moved 4 steps. After the 4 steps, he was adjacent to Rick and Glenn. Walkers attack up/down/right/left instead…
  • On multiple occasions the fast walkers walked around my bruisers to attack my scout. (Scout was not leader). It isn't just their range; they have different behavior programming than normal walkers. I think this is NG's attempt to balance out melee …
  • There should be a slot machine type bonus when they match up like this.
  • I can't believe how often their dodge triggers. I'm having more trouble with that than with their speed.
  • I want the good heroes to last 2 weeks and the others to last 1 week.
  • My humble opinion: From this point on, NG should post/update a topic on the announcement board listing every player that is disciplined for cheating. Cheaters should not be allowed to take a slap on the wrist and then indefinitely reap the benefits …
    in Closed Comment by Grendel October 4
  • I'm having good luck in BBQ with Sasha (Harpoon), Scout Rick, Scout Daryl. Lure them one at a time into overwatch stabs, back up, overwatch stabs, and so on. Use harpoon in case of emergency.
  • (Quote) So, if there were 2 missions preventing us from advancing to the next round, we would be able to try the master mission at +2 and possibly get to the next round and continue playing. Yeah, that would be terrible. :D
  • Something weird happened to me last month during a special call. I was wrapping it up for the night and needed a few phones to make a special call. I paid 50 gold per phone, made the call, and got 256. So I got curious. I bought a small phone booste…
  • (Quote) I think they either need to implement your idea of reducing the penalty of the master mission by 1 for every mission you complete in the round, or they need to make the penalty +3. +5 is still too much grind. This is just my opinion, but t…
  • At +6 you have to do roughly 6x12=72 maps before the challenge becomes challenging (which to me means you have some difficulty getting 3 stars). At +5 it drops to roughly 60 non-challenging maps. At +4 it drops to roughly 48 non-challenging maps. At…
  • (Quote) I see what you are saying. The marksman bonus is applied, then the badge damage boost is applied to the total, which amplifies the effect of the marksman bonus. But I think we are still talking about a damage boost that is the equivalent of …
  • The way I understand it: Marksman 16% bonus ONLY boosts weapon damage (+16% of 3322 for standard L29 hunter weapon). Badge 16% bonus boosts weapon damage and natural Sasha damage. I tested this by removing all damage badges and lethal from Sasha, n…
  • (Quote) Revenge / Lucky / Ruthless My main use for Sasha is to deal damage and recharge others in Distance. So I don't risk much by adding CA. Mostly I think it may help a bit in Distance. I do the Sasha/Assaults team for fun sometimes in challeng…
  • Same issue when scrapping.
  • It should be the bruiser version of the Kingdom spear. With the long blade, it should reach two spaces. (This thing is about six feet long.) I would want to use this sword with a bruiser badged / equipped somewhat for damage instead of max defense.…
  • (Quote) I don't quite follow the math. For 635 bonus damage from 15% Marksman, the base weapon damage would be 4233? I'm not sure what hunter weapon that would be. For a standard L29 that does 3322, 15% would be 498. I don't think we can use 8771, …
  • Isn't Marksman roughly the equivalent of a 5-6% Damage badge? And Sure-shot depends on you not moving and your 30% chance of piercing kicking in. Everything I do on my main survivors is to either try to get farther in challenge or to make hard dis…
  • By the way, Sasha getting a few stuns with Critical Aim while taking out the initial two walkers in the middle is the only reason I was able to get 3 stars.
  • Thanks for this. Just got 3* on this map as a master mission (RSL47) using Sasha, Morgan, and Scout Rick. It wasn't quite as easy as the video (they spawned and filled up the green at the very end) but it worked out. Actually, I got lucky...
  • I could be wrong, but I believe that there is x% chance of a stun for every walker she hits in an attack. It's not all or none; each is a separate roll of the dice. (It works the way her leader trait works; she gets charges for some of the body shot…
  • Agree. And although this will never happen, it would be nice if the healing was sped up if less than 3 slots were being used (ie 3x faster healing if only 1 of the 3 slots is filled).
  • The Master Missions (which I love) actually caused me to not use ranged at all this challenge. For variety, I normally use ranged up until the point where they can't 3-star anymore; then I switch to melee. With the Master Missions, I went straight t…
  • I have the same issue with the bruiser charge attack that stuns a group of walkers. I think the general fix should be that you only take burn damage from walkers you attack in adjacent spaces.