JAG

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JAG
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  • @Teeceezy you know if this is a bug or a feature? Are 3-box-videos and cinema meant to depend on each other or separate offers?
  • @Walkerman it is a known issue from beginning of time, even so a reminder seems to be in place. http://forums.nextgames.com/walkingdead/discussion/6288/two-survivor-missions-limit-outpost-defender-management-to-two-as-well
  • I'd rather see the "bug removed" message. :smile:
  • Also see suggestion section. http://forums.nextgames.com/walkingdead/discussion/8748/optional-cover
  • I suppose it's a great idea for those that can't take a loss, but I don't think it's needed. The deadly maps are at your own risk (apart for the bugs, but I don't think we should pay money to remedy bugs). If they ever pick this suggestion up I sure hope that they make it fit the universe. Either the survivor crawls…
    in Resurrection Comment by JAG April 2016
  • @Oliverfelix as always the recommendation depends on what you want/need, but there are very few places to spend TG at all, so with that amount I'm sure you'll find a way. :) That said, I think this thread should go in Strategy or General section instead. Would you mind moving it and possibly get more attention?
  • Hey @froggy, I agree but would like to add some more ideas to it. Maybe @eetu and @TK-421 can pick this up or at least keep in mind for future additions. > I don't mind the original stuff but I now have a mail envelope, a challenge icon, a crown and the icon for running out of time I'm "ok" (on my screen) with all of the…
  • Agree that this is a problem @blynknz . I propose to make blue background in the cover icon on a 2AP move. There is a small text saying "quick" or something for the 1AP move but using thumbs it's also hard to see. I can see the bubble change color from white to blue, indicating a 2AP move, so I propose you do the same for…
  • Thanks for clarifications @eetu, but I have to classify that answer as an additional "low prio tag". And there I thought this was exactly the graphics mystery that you were destined to go overtime on. :smile: No worries, I have some other posts lined up that I hope you can pass over to someone with a personal interest for…
  • I actually had written a draft for this suggestion too, but hadn't come around posting it. It's kind of a lengthy "like" for @jester and @blynknz Dont put TG in chests! I save my TG rewards (from weekly challenge) till a suitable time. As soon as I collect one box I have to open the others too. (And game forces me to open…
  • @masmith93 that's a slightly different topic that could be worth a separate thread. Especially if you have a suggestion on how that UI would look.
  • @eetu wasn't this something that would go well into the "2x option" package? That's a simple way to keep the auto-center for the newbies and please the aged players that use 2x. On the other hand, a real option would probably be the real solution. As mentioned before, there are two triggers for auto-center. 1. When current…
  • Hej Skrollan! It should be a small feature to implement, I think, but also of minimal value IMHO. (I know my title, and if it was for screenshot and sharing I don't think it's very interesting either.) But whatever, they should have the info easily available so you have my vote. It's pretty obvious that "member" should…
    in Personal tab Comment by JAG April 2016
  • @tunky I could see the effort you've put into the suggestions, so I wanted to give something back. :smile: My comments were partly for you (in case you wanted a broader view to this or upcoming suggestions you make) and partly to the devs in case they would get inspired. Cheers!
  • @DERRICK The clarification from devs made me think it's a rather linear difficulty. I don't expect that it gets much harder for a single star (regardless of what the recommendation level says), but I didn't get that confirmed. Even so, possibly depending on your survivors even the small difference could be a tipping stone.…
  • I'm going off topic again, but I love putting perspective to things, even if I'm guessing just as much as anyone. :smile: I may offer a different reason @stuffnthangs : They might have gotten several reports in channels not open for our reading. Also, and more importantly, devs/mods showed a personal view for the…
  • @eetu What you mean with "known issue"? So known that you don't need more info, or just known but not understood? I would be nice to have the list of known issues, and current status. Like below post, but updated. http://forums.nextgames.com/walkingdead/discussion/5671/rules-read-before-posting#latest @Neil_J I think I get…
  • Was "double line" what you meant @jester ?
  • In case you didn't see them @bumshoe , there are older threads on it, including screen shots. Here are two I found with a search, probably more around. http://forums.nextgames.com/walkingdead/discussion/3471/no-targets http://forums.nextgames.com/walkingdead/discussion/1712/workaround-for-walkers-not-being-targeted Maybe…
  • @DIblis I think you're asking the right question! @eetu and the others should make sure to use our devices rather than to resign to the fact that they can't test everything themselves. Since the devs say you can't help, it's probably true that they will not care for your efforts. But if you asked me the thing I think of…
  • @Dale I don't think you can turn off animations. You can try turn off "gore" as it will make less stuff in the screen and see if that helps. But if you have specific crash problems, please report to in-game support and make a separate thread. Maybe the community can help with more info. @woodstock Yes, if I could wish I'd…
  • @tunky nice work showing your ideas in mockups! I've noticed NG usually have time for graphics updates so I'm sure they'll give this a spin. That said, I'm not sure myself would make this top prio, but here's some thoughts on the subject. BTW, I think the thread title could be more descriptive, like "Survivor management…
  • There's the wiki, but I don't think it's updated for the "new" schema (of February or so). Feel free to rewrite. http://nomansland.wikia.com/wiki/Weekly_challenge For the official message about that change follow this thread: http://forums.nextgames.com/walkingdead/discussion/4021/the-tables-provided-are-incorrect If…
  • @Dragoon I don't have data to say either way, but did the chest quality actually decrease when the maps were converted to non-deadlies? The announcement said something like, "only change is that they're not deadly", those maps are still more complex I think. And my impression has been that there are more gold and silver…
  • If it was that predictable they could have marked it "a feature to give the more advanced players more of a challenge" and explained the rules. This game isn't about fairness in the weekly challenge anyway, it's about NG making rules and a game that follows those rules. In my case however @TheMurphy I have two deadly but…
  • This is a bit off topic, but reading through the thread I found a post from @OldGoth that I thought was more interesting than the actual thread. I'm not intending this post as toxic. If it comes forward in that way, please read it again with open mind. Or add a filter to the forum that I can use to pre-scan the post and…
  • This is an old thread and I'm not going to cover the yes/no part, but rather discuss the implementation. I haven't played Outpost that much recently, how did you handle it @OldGoth? As has been seen in recent chat filter, and also mentioned beforehand in this thread, it's hardly possible to make a filter that works,…
  • I just saw an in-game notification saying "some players still have deadly missions" and that they are consider it a bug they're investigating. It made me laugh. :-) Programs are by design following a path of logic. I can't even imagine how they've designed the backend and forgot to control all the variables they put in.…
  • @Invader I thought there was one already. Did you look in the hospital? Or you wanted it in the "select team" screen? The discount is another thing, I don't think that makes sense. Why not make it "for free" if you have the chance to dream? :)
    in Cure them all! Comment by JAG April 2016