Junkmaster

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Junkmaster
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  • I don't believe NG if they said they didn't change phones with 2.0. I'm a free player who constantly keeps my wall cleared by checked every 50 mins through out the day while keeping my gas below max so I'm always gaining gas and I have definitely experienced at least a 50% reduction in radios from wall walkers since 2.0. I…
  • @Teeceezy With all the changes to Radio Tower and Survivors, will you please clarify if "Legendary Survivor Weekend" is coming back for players trying to decide how to spend/save their Radios. Hunter Weekend seems like only good if you are looking for Hunter Tokens for upgrades, not Legendary.
  • I did 23 (15 RADIO hunter) so 345 radios total and would usually get 3 rares one of which was a hunter, 3 epics(warrior,bruiser,hunter), and 0 legendary. I was pretty disappointed, wish I would have waited until a Legendary Weekend event because this one was pretty weak. I didn't even end up with enough hunter tokens to…
  • Agree x 2, but for some reason the Devs seem set on that auto center "feature" which some consider a bug.
  • An easy fix to this would be to add a "Trading Post" camp structure that lets you convert Supplies > XP > Trade Goods > Gold > Fuel with a "loss" in the conversion based on the "rarity" of the resource converted and the level of the Trading Post. Leveling the Trading Post would reduce the "loss" and unlock better resources…
  • No more than 3 per day because after you get attacked you get an 8hr shield unless you attack someone else because that causes you to lose the shield so I guess the answer depends on if you are actively attacking others too. If you are passive, then usually no more than once or twice a day. If they are defending your…
  • Now that the "Do Not Kill Any Walkers" appears to be one of the better Daily quests as it gives 30gold and 1 bonus star I have quit shuffling it but am having difficulties finding reliable and repeatable way to complete this quest from exploration missions. I tried all bruisers with crappy weapons but usually would end up…
  • No Gas Auto missions to earn :smile: which is a Mood/Spirit/Happiness currency. Happiness Currency
  • @Teeceezy Any plans to add stuff to do around your camp that doesn't require gas?
  • If you are a free player, I would focus on doing the Episodes to unlock higher supply/exploration missions. Don't worry about workshop, just go for Council > Training Grounds (upgrade characters) > Episodes to unlock higher supply missions > Repeat. If you can't upgrade Council because you are Player Level locked then…
  • I think its Starting Level Range is based on Radio Tent Level Formula for Max Level = Starting level Range + (2 common/4 uncommon/6 rare/ 8 epic /10 legendary) So if you have a legendary that starts at level 8 it would be 8/18, but if you pulled a legendary when you radio tent is low level then you could get a legendary…
  • I think it is based on your Radio Tent Level + Roll of the Dice + Quality of Survivor Formula for Max Level = Starting level Range + (2 common/4 uncommon/6 rare/ 8 epic /10 legendary) For example, if your radio tower allow for a starting level range of 6-14 as mine does currently when you call a survivor it will get a…
  • I have started getting this too, but when I try to spend on a Gold box it reloads game(mini-roll back) and the trade goods are gone. I think it might be linked to the inactivity code because it seems to happen more often when that code kicks in.
  • Auto Missions I would love to see more Trade based RPG action too. Its not always about killing in the Apocalypse. I hope they do expand it to a full fledge rpg app. I would love to see more player/guild based interactions and hopefully one day they can make camps more like Game of War where you can band together with…
  • I would like to see them make it where you can buy gas per 2g instead of making you fill your tank up which is actually a negative to upgrading your Mission Car past a certain point. There are alot of times I would only like to buy enough gas to just do 1 more mission and not have to plunk down 30 gold. Just add a click…
  • I was thinking more about this and would be nice to have two types of auto-missions. The first type would be Camp auto missions and the second type would outside camp auto missions. The camp auto missions could be called duties or chores and would be where you can assign survivors to inside the camp auto missions such as…
  • I think the way it should works is as you upgrade your Mission Car it reduces the 10 minute timer for +1 gas by say 10 seconds, so at level 7 would take 9 minutes or something like that. Not sure if a new structure that just produces gas is realistic, suppose if its bio-diesel might be doable, but lots of water and…
  • +1 agree @tunky Gear is good. More Gear is Better. I'm not where you are yet, but there definitely needs to be more stuff to do or acquire. Right now this game is fun and I would consider it a micro-rpg game. I would like to see it fleshed out into more of a full fledge rpg app. I would also like to see some…
  • @TheLostOnes well I'm not 100% yet, they still act weird sometimes but that mainly seems to do with internet connection, if you are on 1x videos don't seem to appear or take longer to appear. I'm not 100% they are independent timers, it might be an Either/Or type situation. Like if you use up all your Cinema Videos or All…
  • I thought of another type of structure and use for extra survivors. The Wall Make it a structure you can click on and upgrade, the more you upgrade it the more Survivors you can assign to it, the more survivors assigned to it the more resources/xp bonus you get when you auto kill them. Basically if you assign survivors too…
  • After some more testing it seems that the Cinema Videos and the Mission Videos do have their own separate timers which are ~6 hours. The weird thing is it appears that the Cinema Videos' timer doesn't start until after you do the last Cinema Video, but the Mission Videos' timer starts after you do the first one. I've been…
  • +1 agree please disable or give players a setting they can toggle on/off. The sad part is the auto-center code seems very inefficient and slow. Most of the times I'm almost done with my next move before it kicks in. Just turn it off, whats the point? Does anyone even like it or depend on it? Perhaps a better post would be…
  • Many thanks @lmfgunnut, @NCDawgFan, @TheLostOnes I had been holding off trying them because couldn't really afford to lose any of my A-team, but just did one and it was easy if you don't farm the exit for xp.
  • Does anyone know if the reset timer for the Cinema/Mission videos are on universal timers, like at specific set times?
  • @thebluebox: Do you know if the 6 hours is a set timer like 6am/noon/6pm/midnight (if so what timezone?) or is it based on when you use the videos. I was operating on the assumption that the reset timer was based on when you first use a video, but starting to look like its when you use last video or a set time based on the…
  • If you don't want to add some type of Push and Hold to Temp Lock a movement with X(cancel) and OK buttons to confirm, please at least do something with the bottom row/END turn issue, because that happened too often to me where I am trying to do a ranged attack on the bottom row and as I drag across the zombies right above…
  • Junk by definition it isn't worth anything and is just a waste of energy "supplies" to remove it. On the other hand, one man's junk is another man's treasure. I've already cleared all mine, once you get higher missions the cost isn't too bad compared to upgrading buildings that cost 900k+
  • +x2 I agree, very annoying having to hit this so many times. If you don't want to add anything to settings just make it a push and hold so if you tap the x2 button its a toggle on/toggle off as it is now, but if you push and hold for say 3 seconds it LOCKS it as on until you hit it again to toggle and unlock.
  • The hunters line up with both sides of walkers and the assault finishes anything that slips past.
  • I would use 3 hunters if i had three, but using Assault and two hunters currently and using this positioning can mostly just hit end turn over and over to farm xp.