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This type of game can have a limited life as costs/time escalate with advancing levels. BUT, nobody says everything has to escalate out of control. That is a self-inflicted destiny. NG can buck the trend, reel in the level advance costs/time, and get more time out of this game. There was a fairly recent thread on cutting…
I find it interesting, worthy of a "like". A business that basically only requires electricity and game designers, losing $19m big ones coming on increased revenue.
So you want to give time back to the end game high achievers? Removing rounds that are NOT even a small blip, is not giving significant time back. I have lvl 24, 6* heroes, and round 27 is still a "one-shot" round for me without good badges or equipment. The question that's stymied NG, "how do we get players to spend gold…
I haven't been able to reach max level since playing this game. I'm level 68 now, maybe 100 million tomato cans from lvl 70. Every time I've gained lvls and gotten closer to the dangling carrot, the carrot was moved farther out along with the rewards that came with it. Make your changes. I have achieved a zen state of…