PR0DJ
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Comments
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I did record some of it. And can record 200+ more. For what purpose you want to use those records?
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They won't last 30 days, they are today's and yesterday's. Also I wanna buy some for 100gold as well, so I will open them before 27th.
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They expire????
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"I will have fewer stars." - So will everybody else. (Actual number of stars does not mean anything.) "But I want that number being big." - Imagine that you have bigger **** than Termi. "I will have fewer TGs because of fewer rounds played." - Play Outposts (grab TG and complete) (they are 8+ times more efficient…
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If they added one more zero after 470, you'd be happy? You'd get 4700 stars at level 24!!! Isn't that awesome? It's 4250 meaningless stars MORE than before! Or SIX times meaningless stars MORE than before!
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Finally
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if you deal more damage than he has health - you kill him and get charge. Like you do it with melee. if you just blow him up - you don't get charge, because you didn't kill him, he blew up.
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How about simple one: melee start to bodyshot one level higher? Basically 6star melee would be equal to 7star ranged. I know pink stars ruined this game, but we probably can't do anything about that, so..
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It is.
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When selecting characters for a mission - you can click on "i" icon on survivor to go to survivor screen and change gear and badges.
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Base crit chance is 10%.
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@jbuoy If only +X damage, then there is a bug (incorrect formula for crits): Charged / Critical attack BUG. Now with Badges! If only +X%, then it doesn't matter in which order it multiplies, result will be D*1.X*1.5 (which is equal to D*1.5*1.X). If both - I haven't checked, done enough checking..
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Your armor has new trait Hazard Suit? If so - read the description
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You don't need tokens to get Iron Skin, just get survivor with Iron Skin, Dodge and Lucky and try to get Marksman. =)
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With Iron Skin on survivor you basically have free badge slot for Damage and Health.
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They have been and will be most valuable traits, along with Dodge.
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On Assault I'd say it's still must have. Iron Skin, Dodge, Lucky, Marksman and 5th could be whatever you like.
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15% Marksman is roughly 6% important. =) Better than nothing. Here you go: [Analysis] Marksman, Strong, Lethal: The actual impact
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So here are 3 attacks: 3 bodyshots = 50% + 50% + 50% = 150%. Golden wrestle = 95% + 65% +35% = 195%. WOW. It is indeed more damage. TCZ didn't lie there.....
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...
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More bullshit traits - more grind to get gear without them.
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So, what are %s of that decrease? Looks like about 65-70% second turn and 35-40% third turn. (golden wrestle) Tried only once, don't wanna fill my hospital. @Teeceezy?
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Ok, then it's double nerf. =) No such thing in here: http://forums.nextgames.com/walkingdead/discussion/29908/update-2-8-balancing-changes
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...
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My balls.
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Working as intended in my pants. THIS - is just sloppy craftsmanship. And don't try to tell us otherwise. You should RE-review both the code and logic thoroughly. If damage of survivor is 4600 and traits say: "Your Charge Attacks deal +X% damage" - it should deal 4600*1.X damage, NOT LESS, because of stupid incorrect…
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Can he do it 30% of the times? (I mean non-bodyshot) Also: Can he do it vs. high level Armored?
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Does this count?
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Nope.
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Conclusion was on first page a week ago =)