Ragnarok

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Ragnarok
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  • Could be neat.
  • These guys should be reposted on the Wiki.
  • (Quote) At first I was highly skeptical of this idea, given the copyright infringement intentionally placed into the name (in addition to your hope for spellcasters), however looking over it a second time I noticed a true gem: "reduce the numbe…
  • IMO the damage multipliers for attacking or defending against burning walkers should be adjusted. My free counter attack, particularly since I'm using a weapon instead of my fists, should probably not compare in burning damage to them gripping me. I…
  • This next idea is one I posted previously, but then burning walkers were announced, so I intentionally delayed moving it here. As original discussion of it is where the Trapper/Grenadier came from, except some similarities. Pyro Description: Promet…
  • They want you to spent gold on refilling the fuel tank.
  • Medic Description: While a "Combat Life Saver" cost a life when in in panic at the sight of blood, due to their bandage missing the bullet hole (true story), this medic demonstrated Needle Chest Decompression on himself as part of a class,…
  • I'm in. Just added some details like upgrade time and BP given to buildings.
  • (Quote) I see potential, but what makes the zombie explode? I could definitely see it working as another way to handle diseased walkers; no immediate damage, but survivors caught within their death radius suffer auto-injury. (Quote) Mechanically I…
  • (Quote) I support this idea. People in first world countries often forget that once a dog turns feral, it's quite dangerous; particularly in packs. There's a reason Iraq spent so much on dog extermination. In an episode of TWD they were faced down b…
  • (Quote) I think the ranged attacks would be better handled by human enemies.
  • (Quote) I really like this concept. If nothing else, I'd love to see that as an NPC guiding us through a level or two. At the same note, it'd also work as a hostile NPC through a level with a Freeman running and hiding behind cover as we advance, …
  • I've thought of a better answer to the number of classes dilemma.... it is easily midigated very simply set of additional rows or columns added to the (assumed) already existing recruitment probably table. Extra set1: .5 chance of ranged or melee…
  • I believe what Poppy was suggesting only applied when their special is actively toggled. Anything else would mess with the automatic ending of turns.
  • You beat me to it by about three hours :wink:
    in Wiki Comment by Ragnarok December 2015
  • I doubt that will happen, but don't worry, you'll find a new weapon for your survivor which is legendary... Sadly, they'll probably force your warriors to use legendary Katanas, instead of Shovels. As history proved during WWII, a good trench shove…
  • (Quote) Thank you. I've designed a small amount of content for game mods (I still laugh remembering complaints over a flaming sword I designed, causing characters to over heat more easily...), which adds different levels to ideation from me. Such as…
  • Since we now have a Suggestion Forum, I've recreated and expanded this topic at: http://forums.nextgames.com/walkingdead/discussion/693/survivor-ideas#latest New posts should probably go there.
  • Berserker Description: This mad-person actually changes through lines of zombies, as if they don't fear teeth. Inspiration: TWD Glenn escaping the prison, plus Viking special forces. Weapon: Polearms (glaives, poleaxes, halberds, naginata, etc), whe…
  • Trapper/Grenadier Description: Prometheus stole fire from the gods as a gift for mankind, the Trapper/Grenadier believes in sharing this gift with zombies in the form of explosions! (these are admittedly two very closely related areas, listed in a …
  • Archer Description: A specialist in bows. Inspiration: Daryl from TWD, and of course (apologies if I missed an earlier originator): Verbaub who brought this up on November 18th, plus AysatyoPet who on December 2nd suggested exploding ammo. Weapon: B…
  • Disabled walkers... People have hurt walkers plenty, and let's face it, not all walkers are made equal. Ideally any of these being a random chance of spawning in place of a normal walker. The following are intended for variety, rather than being the…
  • First of all... Humans! Admittedly I assume fairly standard human enemies with guns are coming, so posting weirder ideas. The Doppelganger Description: A man person who has horded different weapons and such from survivors they've murdered. When the…
  • (Quote) I like these ideas, however... The one problem I see with the pacifist, is that in mechanical terms there would be little point in higher level weapons (thus in people spending real money on weapon upgrades). From TWD's chief pacifist, I'd…
  • (Quote) Speaking of realism of the game versus the show, I've also noticed in the show there is no one capable of headshotting a half dozen of them with each bullet. Nor is there anyone strong enough to strike one walker, and have all those near it …