Rok

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Rok
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Rok
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  • I would vote for Lucky SF, silver Hazard Suit, gold Primed for all melee armor, then gold Dodge for Bruisers, and gold Ruthless for Scouts and Warriors. For Bruisers, Hazard Suit and Dodge can also be reversed, where Dodge is silver and Hazard is gold. I would also buy such armor from the cash shop as standalone items when…
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If you've out-whaled almost all other whales or out-ground most of the other hardcore grinders, that's your exceptional progress, and it certainly doesn't represent the community at large. Not everyone, not even most NML players have unlocked Mercer yet, let alone reaching Level 9 or 10 of all his traits to see that…
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So, this is the thread that started the legend of PGG, who is a mystery to new players. :D 
  • Thank you for the information, Stalker20 and Phalanx44. And especially the details you added, Phalanx44, are quite helpful for me to understand that rooting is similar to stunning in terms of creating protection walls. And yes, I also felt that stunning offers better protection in melee range, but rooting also has the…
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I think when threat is not a problem, and the map has more numbers than tanky walkers, the Bayonet Musket would clearly be superior to the community-favored Kingdom Spear, no? I mean, their best versions have identical traits today, and the difference is only tactical, specifically when it comes to their charged…
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Thank you for the advice! And yes, when Agoatrodeo reminded me of Mercer's Axe, I decided to forget about the Bayonet Musket for now. I was interested in the musket because I like the idea of having reach with a melee class to avoid being hit more often, and I love the prospect of using the game's hardest-hitting…
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Thank you ever so much for the extra explanations! I really appreciate it. By just chatting about the subject candidly, you taught me two important things I didn't know, which will probably save me from wasting resources, which in turn means saving me from wasting the most precious resource of all, time. The first tip…
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That is insane! :D Thank you for the tips. I appreciate it. Regarding The Distance, though, I noticed that it focuses more on Supplies and XP in its rewards at the Normal difficulty while focusing on Hero Tokens and components as rewards at the Hard difficulty, so I kind of intentionally stuck to Normal for a long…
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Thank you! Yes, it helps a lot to see it happening instead of only trying to imagine it. :) You also did a great job showing all the weapon traits, demonstrating several ways and angles of using it to kill one, two, or three targets, and showing its charge attack. I appreciated that. I'm curious, though, whether it…
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Oh, yes, I remember now that the News message shown at the beginning of the video confirms that you get 4x more XP from kills! I wonder if that purchasable Double XP booster doubles kills XP outside of the Double XP from the Kills event. I mean, why would you get 4x more XP from kills with the booster during the event…
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Thank you for confirming that Governor works better with a Gas booster. This does make sense, but I find myself wondering if it's ever been tracked or measured and proven to be better than some sort of Scout Glenn + Hunter Maggie combo that's optimized with specific weapons or so. For example, in the video that…
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Thank you for clarifying. I have two more questions now that I've studied the video for gameplay tips and browsed the in-game Shop and Black Market. At timestamp 1:09 of the video, it looks like both Maggie's quick move and attack are being manually set or picked before Maggie starts to move; how is this done? I…
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Thank you for sharing this. Luckily, your post is related enough to IgorGGT's post, so I can combine tips from both posts and perhaps optimize a faster path to upgrade my Council or camp, and even if I'm not looking for XP primarily now, I'm actually starved for XP all the same; it's just tomatoes or Supplies are a…
  • I've been a casual player for years, but I've also logged in almost daily. My Council is currently at level 24. I don't run either The Distance or the weekly Challenge religiously, but I try to finish The Distance at Normal difficulty and run a few Challenge rounds every now and then. I've never used a single Reinforcement…
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Thank you very much for sharing this. It looks interesting! I haven't thought about using Maggie that way. The fleeing and sacrifice in the end is to keep redoing the same mission?
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Thank you very much for explaining how those Scout weapons work when attacking multiple targets. I appreciate it. I think I understand; if we are to imagine the 4 sides of a square, then we can ignore 2 of them and say that the enemies have to be stacked close together in the shape of two touching sides of a square,…