SistersOfDaryl_Gaga

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SistersOfDaryl_Gaga
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  • A faster scout with dodge, luck and interruptor could be the one who wins maps against Level 25+ enemies. Problem is - and that's what I think NG found out: maps are not prepared for this Usain Bolt of the post apocalyptic era. It may become just too easy if you just have to go to the exit to win. What do you think,…
  • Thanks to everyone, especially to @Amiga. We need an official statement. @Teeceezy, can you help us?
  • Thanks to everyone, especially to @Amiga. We need an official statement. @Teeceezy
  • And here they are =)
  • Thank you, but sorry @Amiga, Bill has to run around those walkers. I made two screenshots with no walker on the map - same distance for hunter and scout.
  • Sure? Well, mine does not. Just tried again. Do you have special shoes (traits), @Amiga?
  • Why must everything be saved and hidden away? The rewards should be paid of automatically. The outpost should be save after one attack for 6 hours (fixed already???). Plus: you could only loose 10 percent of your TG. Best deal for anyone: choose 15 golden crates instead of one legendary equipment. Sometimes I forget my own…
  • I'm playing the third "new" challenge now. I think two days off is better than I thought. But these annoying first 10 rounds, sorry thats a real fun killer. And if I understand the reactions of the player community right, that's what most people think. Maybe the developers can find a good solution for this biggest problem…
  • Totally agree @Mikewarrior. Too many missions that are absolutely not challenging at all. :disappointed:
  • I think the reward system is absolutely strange. Why do players who play 40 Missions get half of the rewards players with 120 Missions get? It should be somewhat like 30 TG per star, taking guild an individual rewards together. It's getting more difficult, it's getting more expensive, but you get less rewards. Why? And why…
  • @lmfgunnut: No one should pay for XP directly. You only get 150 XP for one gold. So with double XP this weekend you can easily farm about 250,000 XP per hour. If you invest money, you could play XP missions and make 1,800 XP per 1 gold. It takes about 1 hour to produce 1 million XP this way. To get a weapon from Level 18…
  • @NCDawgFan: It depends on the mission. If you have a few guys against you, a bruiser can be very useful. Espectially with Morgan's weapon. Especially when the walkers are armored. @Eryk: To give additional information to the answer of @AysatyoPet, which is correct. I have a level 18 bruiser with a level 21 weapon. He stuns…
  • I had a seminar about constructive criticism yesterday. I totally LOVE the new schedule. Maybe it would improve the game experience even more if - players could start with a reasonable bonus according to their level. So maybe with Level 10 walkers when already having Level 18 survivors. The other stars could be awarded for…
  • Flame Thrower is a very reasonable idea for a new weapon plus a new survivor class. I think everything that explodes is quite difficult to implement.
  • Would be funny, if we yould train a scout to become a reasonable hunter. Or maybe a 5 star scout could also be a 4 star hunter. As a second profession. Or a 5 star shooter could also be a 4 star warrior.
  • My guild asked me to state the following: "We would LOVE to purchase hunter weapons, but we invest more radios than South Korea produces per year (before the zombie apocalypse) and simply never find a (good looking) 5 star hunter with suitable levels." Edit (Addition): "We invested much money (one sister more than 200…
  • I want a weapon designer. I want to see a popup where I can say what weapon class, optics, level and traits it should have. Then I pay and then I go with my weapon - or jacket. AND: Sorry to mention it again: Paying 3 Mio XP (more or less) for upgrading a weapon from Level 18 to Level 21 forces players to farm for XP which…
  • Sorry, @Amiga, I don't understand your "yes". You address the by far most painful subject, but yeah!! we have 2 days off. I want to have fun playing. But repeating a mission 18 times instead of 12 times and additionally pay much more fuel overall for much less reward is not fun. YES, one challenge per week is enough. But…
  • I know how much people like digging for old threads from months ago, but the biggest problem of the new challenge rules is: too much stupid work. We are uses playing the same missions over and over again. If we hated it, we wouldn't still be playing this game. But after so many complains about how boring it is, to play a…
  • I know how much people like digging for old threads from months ago, but the biggest problem of the new challenge rules is: too much stupid work. We are uses playing the same missions over and over again. If we hated it, we wouldn't still be playing this game. But after so many complains about how boring it is, to play a…
  • sorry @spartan912, you are right, I was looking for vocabulary this morning. I meant the whole "new challenge experience thing".
  • I like there's only one challenge per week. That's not the point, but - you have to play 15 rounds against low level walkers. WHY???? - you get much less TG per week - you pay too much fuel in high levels - I'd appreciate if challenge started and ended on the same day. Seven days challenges would give us a maximum in…
  • Thank you very much @Terminates. That shows some inspired game play. I think pushing the limits can be a real reason for staying addicted to the game. But I simply can't imagine how you break through in Getting burnt and Cabin by the Lake. Please show us clueless survivors how to do beat level 30 walkers there.
  • sorry, guys, but keeping rewards unopen is unfair to Raiders like me :wink: . I think rewards should be paid as TG, plus I can't see this silly wobbling crate anymore! Certainly you could loose TG by Raiding, but you could also raid more! It would mean more action! Less boredom! If you want to save your TG for better…
  • Totally agree @masmith93: Challenge should last from Monday to Monday - or from Tuesday to Monday, if you need one day off... @Julialicious: Thats what exactly I am concerned about. Despite the fact that we'll going to need 40 Mio XP to transform level 29 survivors to level 30.
  • Sorry, if I was not searching properly: Is there any further information about - how Difficulty of the challenges will progress now and - how Rewards will scale with the amount of stars acquired? The announcement tells us no details. But to decide, if it was a good or bad evolution, we need to know them. I'd prefer a start…