- Last Active
- In Game Username
Honestly, the problem is your guild more than anything else We always leave certain missions for our members who are handling the pvp missions and give them a chance to do more, even if we risk losing
Wasted an attack here which cost us the completion of a standalone sector
@Fluxxx, thank you for addressing this one and for sharing the constraints with us. I'm certain there's more to it but here's an idea, assuming each map has a unique key (I doubt most of the maps are completely random). Running a query to preview the map can work the same way as loading the map, you just provide the data…
I took my time playing and asked a lot of questions before thinking of all the little things I'd change. Probably nowhere near your level, but the design intrigues me so I raised some ideas. So true about the mechanics here - always hitting is not the standard in such games.