bun
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Comments
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Gz guys
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The random is server side, for security reasons. What we get client side is just like watching a movie of a random event. You can watch it as often as you want but the ending is always the same.
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@Shut_Up
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Not affected myself but pleased for those who were. Nice to see NG listening. Well done.
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@Kaz as you are encouraging people to push themselves into taking on higher levels, have you any thoughts regarding reducing healing time? Inevitably survivors are more likely to get injured at the higher levels, as walkers hit harder and interrupt and dodge stop working. It would be nice to believe these changes are to…
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@Kaz what we really need is in game stats that show the effect of different gear/ badges/ heroes. I believe there was a vague promise after badges were introduced that this would be looked into. Is there any progress?
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None of them, keep the tokens and wait for a unicorn.
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@Kaz it is very difficult to provide much meaningful feedback because these one week specials are always out of context. This week will be very short and bloody, because we have a lot of round passes from ka-boom week, and a high starting level. As nothing has been done to reduce healing costs this week, peoples weekly…
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@Shteevie personally when I'm at a very high rsl, I only have one team with high enough stars to be effective. If they get battered and I'm looking at a 75g healing Bill, I will often put the game down for an hour or so. When we have an event I'm still looking at 45g, but i will sometimes have a flutter, especially if it's…
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@Shteevie I think there is definitely a need to realign the healing times required for the damage received at different rsl levels, it seems too short at low levels and too long at high levels. Also the cost for the different levels of damage could do with a tweak, there is a small increase from bruised to injured, but a…
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@Shteevie reducing the low level grind, and getting people to push on to higher rsl's is a good move. Unfortunately many people will be put off by the inevitable healing cost/time increase that comes with the increased difficulty. Are you considering reducing healing times to combat this?
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@MadPuppy this is the problem, the games direction is being driven by "the data" rather than by what the customers want. The game has lost its soul.
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I'm just happy it's optimist day, I never believed we would get one
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@Teeceezy can you please clarify if the ultimate challenge iterations will lead to a permanent solution to improving the challenge, or are they only intended as an occasional 'special' event?
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The hunter on handrails will lay waste to all that stand before him
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@Kaz are you Shteevie's replacement?
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> @Teeceezy said: > Some (not all) of the responses to what I posted above show exactly why there hasn’t much interaction lately. If we don’t give answers that you want to hear, when you want to hear them, some (not all) of you throw it back in our faces. > > Edit: missed a word If you are not telling the customers what…
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@Stelio well played bro!
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@Shteevie If players want to play more rounds, then they can simply keep replaying them until they have had enough. Players like myself that have to wade through dozens of maps before the game gets challenging, have only one alternative, which is to do what I have done, and retire from competitive (pay to) play.
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This definately seems like a big step in the right direction, but @Fearofabotplanet is it just for one week? Its going to be hard having to go back to the low level grind the following week.
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I was trying to find an explanation for the drop in damage output that you had witnessed when using your charge ability. Switching from armour with the ruthless trait, would result in such a drop. Btw good luck with dodge at 9+
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Ruthless trait kicks in when you use any charged attack. Have you changed your armour recently?
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Aside from maxing stars, the important thing to remember is this is meant to be fun! The game only gets challenging at high levels, and if people have to grind through dozens of lower levels, they will potentially run out of time or gas before they get to the interesting bit.
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Since the update there are now far too many rounds. Even with round passes many of us are close to hitting 50 rounds, plus repeats to pick up dropped stars. We need more round passes, @Teeceezy please consider changing the number of rounds required to earn them from 5, to 3 or 4. Having the distance coinciding with the…
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@Monsuta Yes, he is definitely keeping us honest! But so are many others at Legacy eh.
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Draw
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@painwalker if you really consider this to be an exploit, you have contraviened forum rules: The following topics are strictly off limits, including in external links: Cheating, hacking, game exploits. Talking or discussing cheating, hacking or game exploits. All this drama would have been avoided if you had taken it to DM…
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I would be reluctant to go for 2 modes, just as we have created a level playing field for everyone with level 20s and above. I would prefer an enhancement of the round pass system, so that passes are granted every 3 or 4 rounds instead of 5.
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@Teeceezy Any indication regarding which of the changes are being made "now" and which will be in the update?