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  • oh… they only messed up the thing with the 2 energy - you will get the double cards…
  • Yep, but only the start timer, the end timer seems to work correctly (there is only 1 surv -.-) @NG_Filipe
  • So lets update my old math with the new hereos: Thought this information should also posted here (it's easier to find): let us take a deeper look in the percentages of the best doubler teams: without event: 0,85x0,85x0,9x0,9x0,9 -1 (best team and weapon with double coins) ~47,3% chance of double coins 0,8x0,8x0,85x0,9x0,9…
I am not Miggz, but what makes it so "horrible" is the fact, that this "offer" will only help some players who are already at cardbreakpoints. When you see, that you still need like 400 more legendary cards, this offer is okay, but its not like you can call it an event. An event for me is something where I can grind…
  • I understand that they have to find a balance -> if they offer more than this small amount of cards, low level players get a huge boost, but this also shows the issue of the card collecting: at first it is very easy but after you reach the 200 mark its very hard to level any legendary card.
  • Well... thank you for 12 Cards. Now I am at 56 from 400. Felt like a bad joke :-/ 
  • Feedback regarding group rewards: For most players it is not possible, to get in ultimate, so they will not get a "good" group reward. But for Most is is possible, to get in champion, so i would suggest to get already some legendary cards as group reward in champion and more in ultimate. Thank you
  • I like this feature and I really don't know if there should be a cap for granades or not. As this feature counts to the board, granades are very helpful, but on the other hand if you only look at your personal score and not your group, there should be a cap. Because of this dilemma i like the idea of @"Анунах" to cap the…
  • I really understand what @JZom say. It might be not really fair when such special missions count to the boards. I didn't see the screenshot you posted, but from what you wrote it sounds unfair. But on the other side, Nextgames need players who tests those new features. There is no other benefit in playing such missions, so…
  • @vicsark i hope it is okay if I mention you on my calculator: https://powerlevel.twdstats.de/en/index.php It now outputs the official minLevel and your more accurate calculation for the min level. Thank you for sharing your findings with us. Best regards
  • This is great! Thank you guys! I'll add this to my calculator as soon as I can.
  • Sorry for making trouble, but then you should write this into the calculation post clearly. I mean a lot of ppl, not only in my team, use this formula which you gave us to calculate their min level. Don't understand me wrong: some of them are happy to still see lower missions than calculated, but they are still wondering.…
  • Well it look likes i know all those 100 people. Other example, same team: hereos: 239 / 231 / 231 / 231 / 231 weapons: 303 / 263 / 263 / 263 / 260 PPL: 24,6625 should see 18, sees 17 My own ppl is 25,05, so I should see 19, but sees 18 as well.. so the calculation is mainly wrong and an accurate calculation of the PPL is…
  • I also talked to Filipe today cause we have also an edge case in our clan. PL 23,1 should give you a min easy from 17, but our "edge case" sees 16 as well.
  • @"Pain Walker" where do you get this info from? A way to level Legendary cards faster is a great to hear! 
  • It's nice to hear, that you have the ability for a compromise. As you may see, a lot of players are now a little bit happier. But as you can see in your own annoncement video, the speed is now not the same. As I suggest in my last thread, 50% initial and 10% per stage seems to be a good compromise because you have 100% on…
  • It’s not the fact that it is a bug, it’s the fact that this bug was great. And now they are telling us „sorry, we grab your cash and time and leave you disappointed back“ there must be a better way, a way like a compromise which is okay for both sides. The way Filipe tell us „sorry“ is.. not a useful way. Filipe, NG, if…
  • First time you said the cane work as expected. So now you say this was a bug. As you see this „bug“ was the greatest thing you‘ve done and now you are ruined it. My suggestion if this was a bug: Buff the cane so everyone is happy. Maybe not on 100% on level 1 but eventually 50% on level 1 and + 10% on each level. See it…
  • Well... you made the best Card in the Game now useless. As I mentioned before: develop a toggle so everyone can chose their speed. And: make the cane great again! (I want the superspeed rabbit back!)
  • It feels like supercharged and in our team we have different opinions about that: "The younger generations"-opinion: "Great, the faster the better" (this is my opinion too) "The older generations"-opinion: "Where is the break? As there is no way to make both happy (decrease the speed, increase the speed..), there is (in my…
  • A member of our team asked this the support. The answer was: once a card is upgraded, there is no way back. But: I don't understand why this is to fast for some ppl. You have the possibility to hold on for a moment and check the missions around you. Best regards
    in The Cane Comment by fumpi September 2020
  • Works perfect, thank you for your fast respond!