lyts1985

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lyts1985
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Lee
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  • Just adding my name to the list of those who can't access the game on mobile data, only WiFi. 
  • > @Dodkong said: > Seriously disappointed with the reinforcement tokens. By the time they become available the majority of spenders will have instead bought the weapons again, making the tokens pretty much worthless! > > Say what? Do Reinforcement tokens have a "Use by" date? Do they spoil in 4 months time? Maybe they go…
  • Seriously disappointed with the reinforcement tokens. By the time they become available the majority of spenders will have instead bought the weapons again, making the tokens pretty much worthless!
  • > @aquila said: > > @lyts1985 said: > > If 3 rounds per pass became permanent then 0% bodyshots actually wouldn't make much difference at all to the grind. You'd end up doing roughly the same number of rounds each week, perhaps even less if you take 1min gas out of the equation. > > With 5 rounds per pass, i usually…
  • If 3 rounds per pass became permanent then 0% bodyshots actually wouldn't make much difference at all to the grind. You'd end up doing roughly the same number of rounds each week, perhaps even less if you take 1min gas out of the equation.
  • I thoroughly enjoyed playing this week, for the first time in a long time. Truth be told, I don't think I realised how much of a brick wall the challenge becomes and how bored I'd become of it until Sunday, when bodyshots disappeared and the challenge became fun and interesting again. It allowed real experimentation and…
  • Cant say as i noticed much of a difference, so can't see a reason why not!
  • Fantastic event, for the first time in a long time I've really enjoyed playing this week, between the 1min gas and the bodyshot changes, not to mention the extra rewards and round passes. Brilliant, thoroughly enjoyed it. But next week is going to suck :-(
  • I really can't believe some people can get so uptight about someone disagreeing with them... surely that's human nature? What a sad state of affairs. I vote to keep.
  • @nadecir @Firekid What I'm wondering is what on earth any of this has to do with the ultimate challenge... lol
  • Happy with this format, aside from the ridiculous handicap placed on 21s, 22s, and 23s. I think 3 rounds per pass may be a little too much as a permanent setting too. I think 4 could be the sweet spot :-)
  • To everyone who thinks/feels this reduces the grind, bear in mind we had the herd this weekend too so alot more gas to play with... think how much time we've really been gifted when you take away that extra gas. It will be interesting to see how we get on without that extra gas and without a brick wall in the shape of the…
  • @Drunken Yeah I agree, I prefer the shorter format with less grind, definitely. What I don't like is players with a lv20 roster able to earn similar scores to a lv23 simply by taking advantage of the high level handicap. I put alot of time and effort in to reaching lv23 only to be told I could've stayed at 20 and still put…
  • So we're sticking with the idea of handicapping endgamers then? Great. All that work, grinding, and saving supplies to get to lv23 just to be told I'd have been better off, from a competitive point of view, sticking at lv20. Great :-( I sincerely hope that doesn't become a permanent change
  • The principle is fine - 2 rounds per level until lv26 when it ups to 3. Even increased difficulty on the last round of each level, I enjoyed. But... A round pass every 5 rounds is too little whereas I think a round pass every 3 rounds might be too much. If this format became permanent we wouldnt want to be earning nearly…
  • > @Kaz said: > > @Kaz said: > > > Well, the Ultimate Challenge doesn't necessarily mean "3 round passes". We wanted to try a different set (because we had problems with the previous one too). So we are getting the feedback and I'm compiling everything so far. So keep bringing it! > > > > > > But remember that…
  • > @Kaz said: > Well, the Ultimate Challenge doesn't necessarily mean "3 round passes". We wanted to try a different set (because we had problems with the previous one too). So we are getting the feedback and I'm compiling everything so far. So keep bringing it! > > But remember that the more constructive the feedback is,…
  • I agree. I enjoyed the first ultimate challenge. The only complaint was "lost stars" which we all know is a non issue really. This second UC just proves the devs haven't been listening to the feedback at all. If this challenge version becomes THE fix I'm out.
  • Fatties and armoured everywhere! It's going to be an interesting week! I thought NG were testing ways to reduce the grind? Pushing us to start at a higher difficulty while also making it harder off the bat is *not* what we asked for...
  • We protested for long enough over the fact that high level players beyond lv20 started at a higher difficulty than lower levels, they change it so everyone over 20 starts at the same point, and then a few months later they trial a system where the crux of it is... endgamers start at a higher difficulty than lower levels!?…