nadecir

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nadecir
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  • @Vane Take this constructively, but your post comes across as condescending to your customers when you discount what an hour of wasted time means to an individual player. Look at it this way. You offered compensation that's worth less than the…
  • I am confused why NG can't just fix the problem of the missing round passes. If you can identify who is missing passes, and how many passes they should have, it seems there is a database element somewhere that can be modified after the challenge …
  • What's pretty funny is that anyone will buy into the idea that round passes will work correctly in version 3.3. I want to know what's next after a deep apology? A heartfelt, subterranean apology? I'd suggest all players get one share of NextGames…
  • Round passes were a bad idea from day 1. They never should have never been part of a design discussion, let alone implemented in this game. The one thing that NG excels at is stubbornness. It has cost the company and its stockholders dearly.
  • NML updates are now completely defined by NG adding new things to chase (i.e. buy) while at the same time devaluing existing player investments. Let's go over the two checklists for this update: New things to chase: Star Heroes. Who wants t…
  • > @Troublemaker said: > Is NG really ever gonna fix this or no? > > It's totally fine if you are not gonna fix it. You can come out and say "we will do more placebo changes but not gonna fix anything cause we want you online 24/…
  • @vane Acknowledgement of the problems is good. However, the one thing missing in your message is the articulation of NG's plan that is designed to prevent these problems from happening again. NG has had multiple similar problems over the last fe…
  • (Quote) Round passes from the very beginning were a terrible idea. @Vane Here's the solution for NG that might get you out of this mess and in turn save many players from quitting: Fix the challenge system permanently as soon as humanly possible a…
  • @Krieg it takes me than one mission to complete the objective. Concentrate on taking out all the regular walkers first so that you only face the two spikeys to start. Then use a max damage hero as the leader, like Aaron, Stabby Rick, or Rosita…
  • The design concept of guild wars is wacky compared to the rest of the game. Before GW, NML was a strategy, turn based game that allowed players to play at their own leisure with guild mates around the world with no real concerns about time zones,…
  • I think the layoffs pre-announced on Jan 10 at NG may have now started. If Kaz was one of those affected, it's a poor decision. :-( @Kaz I hope your next roll in life is legendary.
  • > @Bill_ZRT said: > I think it's a bit more accurate to say that the boycott is "on hold" while we absorb these changes and see the impact they have on the game, our guilds, etc. I think we need to give these changes a chance to se…
  • (Quote) Here's the obvious problem in this thinking. Increasing the gas availability means you have to earn the gas, or you pay for it. Reducing the RP applies to everyone who participates in guild wars, whether they have the additional gas or not…
  • NextGames has every right to try to maximize its revenue. Players can respond to NG pricing any way they desire. It's as simple as that. It's an ultra-competitive, social media influenced business world. Consumers today demand value, and if on…
  • I wouldn't worry about discussing too much here, thus alerting NG to player tactics. I am confident that NG can look at player anamolies, like players that score significantly higher than others in the challenge, and uncover any questionable tact…
    in Cool it Comment by nadecir January 17
  • > @crambert_nec said: > You would think that, but based on a different conversation with NG on a different social media platform today looks like nothing will be changing regarding GW gas for the foreseeable future. > NG exemplifies th…
  • Guild war gas bundles are more expensive than 1 share of NextGames stock. That's about all you need to know about the GW gas economy. This company really needs the cash in the short term, and it reflects directly with the GW gas gouging. By the…
  • The NG bundle guy was just doing an AB marketing test of a flash bundle sale this morning. NG is analyzing the sales results data now. ;-) NG might have stumbled on a new sales tactic - unannounced 5 minute flash sales to get players in the gam…
  • I gotta say this - and take this constructively @Kaz - but spending development resources to add another new game mode without fixing the challenge grind is like throwing gas on a dumpster fire. The most effective thing to do is to spend resources …
  • The employees needed to have a drink before today's NextGames quarterly earnings report. NextGames stock price was down 37% today, so that gves you an idea of how the report went. Our World is now earning more revenue than NML, but overall the r…
  • Hi @Billdinger - good question about Sasha. I use assaults most often with her. They hit multiple targets, which is important to get charges. Getting charged and stunning enemies is very useful at high levels. Wide caliber and wide spread are …
  • The spear gun is the 'ole RPG for shooters. Taking away the extra attack of the normal shooter charge attack really hurts its value. With the spear gun's short range, If you target multiple enemies and don't kill them all, you shooter is in danger…
  • There is no way to way to make all players happy without allowing each individual player to select their own starting challenge level. How many times has this issue been debated? Hundreds?
  • Charge is a unique trait for a warrior weapon.
  • @Bonaqua Please include in the release notes for the next update the details on how challenge starting levels will be affected by upgrading survivors. Players will want to know how to play the silly game again of effectively managing upgrading sur…
  • Only the best 30 rounds count for the leaderboards. The round bonuses count too, so competing level 30 is worth 30 times completing level 1. The players at the top of the leaderboard will still be the players who can go the farthest in the challe…
  • > @ATLAS-Z said: > Some love to grind, some hate to grind. And grind means different things to different players. > > Finding that middle ground is virtually impossible, but hopefully they keep trying. > > You are essential…
  • It's an interesting dilemma for NG. Do they make more money with #1, or #2: #1: Weapons that obsolete every council upgrade and thus some people buy them once again with a council upgrade, or from #2. Weapons that last more one level so more play…
  • (Quote) @Disalive My suggestion is that you earn stars for your best 30 rounds only. If you do more than 30 rounds, only your best 30 rounds count towards earning stars. You can decide to play more than 30 rounds for the mission rewards, but the …
  • The idea is simple: Don't FORCE players to play missions they don't want to play in order to get to the good stuff. Build a fun game with compelling incentives to play more, and players will naturally play more. Don't limit their ability to play,…