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Well, I thought I was constructive in my response, though maybe not friendly. Granted, the violin move isn't inviting, but I was trying to be nice. Clearly you care about it as an issue, or you wouldn't have started the thread. I think it is long-term inconsequential, and thus the impasse.
My point stands whether 15 influence or 10. Of course, your opinion is still valid as your own. You care about it. I don't. Differences of opinion.Agreed, my opinion is my own and I don't care for yours either if you can't be friendly in conversation and constructive in it..
Me being short and to the point is in no way meant to be unfriendly. Just matter-of-fact, as I see it. I can agree it is lame you get attacked while running the Distance, but I don't see how it inconveniences anyone more than running one raid at a cost of 2 gas and 5 minutes max to get back to even. I would put outpost attacks at the very bottom of any list I have in regard to my concerns about this game.
That's just how I see it. Best of luck to you, in all sincerity.
I don't see why round passes have to enter into the equation at all. Higher starting level for end gamers is all we really need. Same result without all the worries about free passes or round math. Couple that with reduced rounds per RSL, a la Ultimate Challenge, and we're close to my ideal solution.
I hope NG's plan looks something like that. Throw in round passes if you want, but all they are is a substitute for higher starting RSL.
I only hope there won't be people throwing fits about perceived lost stars for maxed out players, which is part of what exarcebated the grindy mess we're in now.
Only $1,000? Those Nigerian princes have really lowered their expectations...2
This is what I like to see when I check my log: