drinky
Reactions
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Re: Update 2.2 Discussion Thread (Combat Rebalancing)
i assume interrupt nerf is related to stop exploitable missions. as has making raiders tougher. i also wander if Luck always worked this way. and this the first time weve actually been told exactly h… (View Post)2 -
Re: Cycles Update - Official Discussion Thread
@Teeceezy whats the score with xp costs on upgrades. looks like NG have made a massive boo boo ? not only are they ridiculous costs given xp limits, but 20>21 seems is 1.8m xp and you've left the … (View Post)0 -
Re: PSA: I have found a fix to the rollback bug and many others.
agree jester and not sure how difficult, they seemed to find a solution on the last challenge did they not ? flood the place with fatties after x walkers, will stop auto clickers farming, and for tho… (View Post)0 -
Re: Outpost Update: Discussion Thread
just thinking... (dangerous) personally i haven't started with the outposts yet, im built but not set up, as was expecting some minor issues and needed some xp and ketchup so just focused on that. ho… (View Post)0 -
Re: Update 1.6 is here! Episode 13 and more!
@TK-421 @OldGoth I just tried level 12.3 on Hard mode. The extra in game survivor all of a sudden was a level 12 scout!!! Walkers all around 18/19 which spawn next to it, if it wasn't a complete wast… (View Post)0